No indication given on how long the gallery maintenance will take.
New Console Control Feedback Thread
The May 30 update brought more changes to console controls and EA has closed the old thread and created a new one. From what I’m seeing on the new changes, is negative.
Link to new thread I recommend going over there to comment with your feedback. Hopefully they are quicker to respond this time then they were last time.
New Mod to Bring Back Relationship Gain When Taking Photos:
If you want to share your own Sims play with other friendly simmers, have any questions, or need troubleshooting help please head over to my Facebook group, Sims Sanctuary or my Discord
If you want to share your own Sims play with other friendly simmers, have any questions, or need troubleshooting help please head over to my Facebook group, Sims Sanctuary or my Discord
If you have any questions, need troubleshooting help or want to share your own Sims game play with other friendly Simmers please head over to my Facebook group, Sims Sanctuary or my Discord
Links for bugs mentioned in my video, and if available mods to fix the issues and/or Crinrict reports summarizing the issue:
GRO = Growing Together
BG = Base Game
This list is split into two types, ‘bigger bugs’ that have a bigger effect on game play (10 in that section) and minor bugs that are more of a nuisance and have a smaller impact on game play (6 in that section).
Note that if you are using mods and cc and are experiencing issues, make sure you test in a mods/cc free save as they may be causing problems, even if you’ve updated. Please check either Luth’s mod tracking list on the Sims 4 forums or Scarlett’s mod tracking list.
Note some issues have been fixed as of April 26, 2023 which is noted under the individual points.
Initially it was thought that this was tied to Laundry Day and that disabling the LD stuff pack would help. This doesn’t seem to be the case anymore, so the cause seems to be unknown. If you’ve experienced this, here is some information that EA would like (screenshot from bug report):
3.Parents need to be introduced to infant (BG): Note the issue with this is the parent/caregiver won’t be able to look after the infant until they are introduced. You can hire a nanny to introduce your sim to the infant, or if someone else on the lot is known to the infant, have them do the introduction. If you have MCCC you can use the ‘set relationship levels’ and then choose friends (lower level may work, but that was the option I choose) and your parent will then have all the options to look after the infant. It was initially thought to be tied to the beloved trait, and that may be one cause, but I’ve had it happen with sims who don’t have the beloved trait.
4.Sims lose milestones, including infants (GRO): Note one issue with this as it pertains to infants, is that they don’t seem to be able to get the milestones again and losing them can reset their progress and then they can’t progress any further. Some people found it was triggered by rotational play, others by sending the infants to the grandparents and others just by travelling. Not sure if just going into manage worlds might cause an issue.
5.Sims have all the same name/CAS corruption(GRO + Other): Note that there is a similar existing bug, but it can also be caused by GRO if you try to change traits after sims have learned extra self discovery traits. i.e. either by using the cas.fulleditcheat or if you download a sim from the gallery with extra traits learned through self discovery. See Crinrict’s report for more information.
Second key bit of advice from Crin's post: THIS ERROR CAN SPREAD to other households and even other Saves! If you see this error in CAS with the names or traits, "close your game completely without saving if you run into the error and reload the game." https://t.co/OGy4CqXLMD
6.Teens and Children change appearance due to loose tooth (GRO). The ability to lose a tooth has been temporarily disabled for PC/Mac (Mar 24/23 update) and console will hopefully get the same update shortly while EA works on a solution to this problem. Since the issue is not actually fixed, the bug reports are still open.
7.Pregnancy not Progressing & Relationship Telemetry Hooks Last Exceptions (BG): Neither of these are happening to everyone, but it is an issue for some people. For the never ending pregnancy, some have found that switching to another household has allowed the pregnancy to progress, but that doesn’t seem to be working for everyone, or possibly even many people. There is a bug fix mod for both these issues, which may be related. Fixed in April 18, 2023 game update.
10.Issues with the Mountain Climbing Excursion: The new issue is that the mountain climbing excursion is not progressing. There was an old issue where there was no check mark to select the members. There’s a work around for the latter. You currently need bug fix mod for the excursion not progressing, there is no other work around. Fixed in April 18, 2023 game update.
1.Items Removed pop-up appears when no items removed (BG): This is an older bug, but seems more common since the infant update. You get a message that items from unowned content have been removed but nothing appears to be removed from your build/lot.
Here is where the lots are in San Sequoia (sims can’t walk on the grassy area around these two lots, they can walk on the road and a dirt path that doesn’t show in this map view)
General Advice:
⚠️ Just a general piece of advice I saw Turbodriver give on September 21, 2022 is that if you are experiencing issues with saving, it’s best to save the game in gameplay (i.e. from live mode) versus from manage worlds. ⚠️This can help prevent some issues with corrupting saves. So I recommend if you are editing your world from manage worlds, go into your household/a household and then save the game. While this refers to the issue happening in modded saves, I have seen people have a problem even in unmodded saves.
Some tweets from the last few days* covering the following:
Game Play (Mix of Base Game & Growing Together)
Children (Growing Together)
Tweets re Growing Together Lots
Build/Buy (Growing Together)
Create-a-Sim (Growing Together)
Behind the Scenes (Naming Worlds)
Just for Fun, including some glitches! (Base Game, Growing Together & Other Packs)
*mostly March 6 to March 8, but one is from March 4.
Link to my video where I discuss many of these tweets.
1. Game Play
Adoption:
Sims can adopt infants (hopefully older children too) that are already in the world! A couple of examples where this will be great is if your sim already has a child and then gets married or if you have Get to Work and the spouse has a child through alien abduction (and I’m sure there are more examples!). This looks different from the ability to adopt a child using the phone. Since it shows an adoption certificate, I’m not sure if the entire interaction is limited to Growing Together, or just what I expect is the milestone related to it.
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 6, 2023
Most certainly. All changing tables are compatible with toddlers.
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 6, 2023
Toddlers and Baby Proofing (Base Game):
Toddlers escaping is also part of the base game update, it’s not limited to Growing Together. The fence is base game, most everything else that looks new is Growing Together.
Three different types of marriage certificates and your sims can order copies via the phone or computer. Hopefully sims who are already married will also be able to order them!
Married Sims now get a marriage certificate in Growing Together, which you can then customize from these three designs in a variety of frames!
Sims can request additional copies via the phone or computer!
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 8, 2023
I wanted to show off dogs playing on the splash pad. Maybe I shouldn't have selected a Couch Potato Bulldog who just wants to lounge on the baby rug all day. 😂 I'll get my picture though!
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 8, 2023
Cats will need to be held
I believe you can hold them and play in the water!
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 8, 2023
2. Children (Growing Together)
Sneak peak at the reward trait for Slumber Party Animal Aspiration:
The four new Child Aspirations are a bit of a hybrid. Slumber Party Animal gives you a different set of goals that support Children who are focusing on both Social and Creativity. https://t.co/tmSxC0N1Lgpic.twitter.com/7odZQAY5iR
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 8, 2023
Correct to all above. They each also tie into our new objects (as seen in icons) + a few other kid-friendly activities.
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 8, 2023
Two children can play together on the treehouse:
Didn't get a chance to show this on the stream, but 2 Child Sims can also Play Pretend together! Space explorers, fairy tale castle, pirates, island castaway, and house! pic.twitter.com/M73bTLqRaZ
We showed off one dressed-up Starter Home during the Growing Together Livestream, but check out how cute this one is by @dzidziak86 in the Gilbert Gardens neighborhood! My two favorite parts: 1. The modern roof over the doorway. 2. It has the cutest little starter nursery inside. pic.twitter.com/65SvVZN0KG
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 6, 2023
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 6, 2023
40×30 Lot in Gilbert Gardens – this one was built by @lilsimsie. No sneak peeks since I'm sure she will be showing it off herself, but you can get a feel for the lot in case you want to build something there.😉 pic.twitter.com/kSd2JfRe4N
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 6, 2023
4. Build/Buy (Growing Together):
Splash Pad
The Splash Pad Play area in Gilbert Gardens is amazing! But you also have all the pieces to build your very own splash pad play area at home! Or why not at a public pool or your very own Recreation Center? 🐳 pic.twitter.com/9hDPAcrGTu
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 7, 2023
Most of these (splash pads, emitters, Whalebert) are found under outdoor activities. Whalebert is also a Fountain Decoration. The leaves and flowers are found in Sculptures in the Outdoors category. No cheats needed to access them at all!
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 7, 2023
Modeling did some extra hookup with Whalebert so that if you want you can also place him in a Fountain. ⛲️ pic.twitter.com/uHOfGYhTm2
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 7, 2023
Kindermade ‘Lore’
Does anyone remember Kindermade, a brand we created for Build/Buy for a few pieces from the base game? (like these ones pictured below)
So… I may have gone a bit wild with expanding the Kindermade lore for Growing Together build-buy items.
Kindermade HQ has informed me that I am obligated to share that these two tables? They are definitely two of the tables ever made! pic.twitter.com/6LJr39Aacy
Look! Kindermade's KinderMod line is also bringing retro-future vibes and existential panic to your libraries! Perfect for when your studies have you in literal agony, or you're on the verge of having your secret love of cowplants spilled via a slightly-too-tilted phone screen. pic.twitter.com/0bHY6zt5Gw
In Growing Together, we added some fun new Build/Buy assets for Recreation Centers & Libraries—you might have spotted them during the Livestream in our builds. Just a preview – I won't show all the Rec Center/Library objects. 😉 pic.twitter.com/OIq5EMp1R3
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 6, 2023
before you call me cringe – yes, the first one is meant to be an excruciating read! it's poking fun at the way brands will often misuse slang. the idea of a chair company having a board meeting to decide how to sound "cool and relatable" is absurd (and probably happens?)
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 8, 2023
6. Behind the Scenes
I found this thread by GrimSuruDoi on what goes into naming a Sims 4 world very interesting!
I’ve finally recovered after our marathon stream yesterday (it seems y’all liked it??) and while I enjoyed ranting about why Moonwood Mill and San Sequoia are ✨perfect✨ world names, I figured a little behind-the-scenes context on how we go about naming worlds could be fun. 🧵
— Cheapskate Keepsake Doi (@GrimSuruDoi) March 4, 2023
One thing we don’t decide until much, much later? The world name. We don’t want to design a world around a name but rather fit a good name to the world that we’ve already designed.
— Cheapskate Keepsake Doi (@GrimSuruDoi) March 4, 2023
We think about a lot (maybe too much?) like the connotations of the name, the history of the places that inspire the world, possible translations, words they sound like, personal preference
— Cheapskate Keepsake Doi (@GrimSuruDoi) March 4, 2023
For those 2 worlds, I think we arrived in the right place. We looked at abandoned/secluded mill towns that seemed like good werewolf hangouts or at how the Bay Area’s flora has transformed over time and how local places are still named after trees that are no longer there
— Cheapskate Keepsake Doi (@GrimSuruDoi) March 4, 2023
Anyway, this is all to say while there was certainly some truth to my bit on world naming on the stream (Chair Village ahoy!), I really do appreciate the thought and intention we put into all the work do. We will sometimes still make mistakes, but we continue to do our best!
— Cheapskate Keepsake Doi (@GrimSuruDoi) March 4, 2023
(What we came to lovingly refer to as "Beard Baby" was a bug that showed up in early development on infants. Cracked us up.) pic.twitter.com/OTVRvWuS2o
In addition to this blog post, here is a link to my video which includes the CAS and my thoughts on the livestream.
High Level Overview of Pack Goals:
Give the player the opportunity to celebrate full lifetime and memorable milestones of every sim.
First goal was to make sure that family matters. That interacting with family members feels different, than interacting with random sims in the game. This was regardless of if they live together or not.
Second was to make sure all relationships across the game mattered, i.e., make all relationships deeper so that no two sims interacting would feel the same.
Another goal was to add ‘Drama of Life’. This was done in two ways. First, players could set it and second, it can also be triggered in the game, but you as the player still has control so you can say yes to no to story prompts.
Timestamp for when the Growing Together portion of the stream starts
This blog post covers the following in this order:
Create a Sim, including Family Dynamics
Two New ‘Like/Dislike Categories, Sim Characteristics and Conversation Topics
As mentioned above, my video, which is linked above, shows the CAS shared in the livestream.
The pack includes clothing and accessories for all ages, i.e. from infant through elder.
The pack style was urban casual everyday wear and vintage.
Also includes some clothing that can be coordinated across the ages (similar patterns, but not the same).
New headscarf that is separate from hair.
They collaborated with a professional hair stylist to help improve their hair catalogue & they tried to improve their baby hairs.
New freckles, moles, and body freckles.
Family Dynamics
Can set in CAS when you create them (and when you first install the pack you will be able to set them with your existing sims) or just not set it and let it be discovered through game play.
Some that were shown were jokesters, difficult, supportive. Also mentioned ‘distant’ and ‘close’ and showed ‘strict’ in the livestream (grandparent to child).
They can also be removed through a dynamic remover potion.
This dynamic will also remain when a family member moves out.
2. Likes and Dislikes
Now 50 vs 20 (this is a base game change)
Two New Categories which are the TWO main pillars of social compatibility.
Sim Characteristics
This is platonic and available for child sims and up.
Characteristics shown with some examples of what helps to add/lose points:
Ambitionless Sims
Argumentative Sims: if like this traits like Hot-Headed, Mean and Evil will gain compatibility whereas good will lose points.
Cerebral Sims: if like this, Genius, Geek & Bookworm gain points, Creative or Goofball loses points.
Egotistical Sims
Emotional Decision Makers
Family-Motivated Sims
Funny Sims
Hard Working Sims
High Energy Sims
Homebody Sims
Idealist Sims
Nature Enthusiasts
Optimistic Sims
Pessimistic Sims
Pet Enthusiasts
Rascals
Romance Enthusiasts
Spirited Sims: If like this, Outgoing, Bro Cheerful gain points. Gloomy loses points.
There are a few categories related to romance are only for teen and up.
If they like a category/dislike a category gets added up and checked against other sims they meet to see if they are compatible.
The characteristics pertain to traits, including reward traits, activity likes & dislikes and lifestyles (if you have SE and it’s enabled) of the other sims and traits across packs were considered and will also impact the sim characteristics.
Conversation Topics
Choose categories and it will affect what sims like to talk about, includes:
Affection,
Arguments,
Complaints
Compliments
Deception
Deep Thoughts
Discussing Hobbies
Discussing Interests
Gossip
Jokes
Malicious Interactions
Potty Humour
Pranks
Silly Behaviour
Small Talk
Stories
3. Social Compatibility
Sims will either have:
Good/amazing compatibility. Puzzle pieces fit together on the sim on the social panel. Easier to make friends.
Bad/awful compatibility. Puzzle pieces don’t fit on the sim on your social panel. Harder to make friends.
No compatibility no puzzle pieces on the sim on the social panel.
Note that the social interactions have subcategories that match the conversation topics (there is a reorganization of social menu to base game, however, didn’t see it and base game is not getting these new conversation topics so not sure how it will work). Some things will be left uncategorized so that they don’t get impacted by a sim’s like/dislike of a category. So there will be a learning curve as you’ll need to remember where the social interactions are, but once you do, it will be quicker to find them. It seemed to me like many of the categories would help you determine what would be underneath it.
Base Game Change re Making Friends
Some ages find it harder to gain relationship when interacting with each other but will be easier for other ages. It will add additional challenge for adding relationships across different age groups.
Example give, child will find it easier to make friends with other children.
It should be noticeable but not impossible to play with.
4. World of San Sequoia
Based on San Francisco.
No sequoia trees, but there is ‘old stumpy.’
Three neighbourhoods, Anchorpoint Wharf, Gilbert Gardens and a relaxed residential locale, Hopewell Hills. They all have a slightly different vibe, like how San Francisco has unique areas.
Has a little parklet with a pirate ship jungle gym.
There’s a marina area you can walk out on.
The Michaelson’s and one other family live in this neighbourhood.
There’s a four bedroom starter for a small family built by lilsimsie and an 30×20 empty lot.
Anchorpoint Wharf
Has the rabbit hole Movie Theater with lots of different options.
It has a bit of a city vibe, food stand which looked like it had some foods that you previously only got with City Living (samosa, ramen and a few other items, see screenshot)
and the founding family home is in this neighborhood (the Robles).
It also has a family friendly library built by Deligracy.
Foods you can order at food stand:
Movie choices:
Gilbert Gardens
Has the rec center built by lilsimsie. The rec center is a new community lot type that has game tables, work out area, you can play musical instruments, do art, & book to do social events. It is appropriate for all ages.
You can fish and swim in the lake in that neighbourhood. Keep your eye out for white claw the crocodile.
There’s also the public splash pad including Whaleburt in the neighbourhood. Splash pad pieces can be found in build/buy mode and are available to use on your home lot or any community lot.
It also has three different power walking trails for elders (seemed like hikes in Snowy Escape, the walk style just looked different).
Screenshot of the Splash Pad:
5. Milestones
For All, but Special Element for Infants
Some can be specific for ages.
Infants have milestones that impact what they can do. These specific milestones replace skill building at this age, reaching certain milestones unlocks more things they can do. They do also have lifetime milestones that are more like memories (like first fire, first temporary visitor, etc.)
Milestones for other ages more like memories, some are specific to certain ages. Some other ones mentioned, learning to ride a bike, lose a tooth (child), first woohoo, got married (young adult or older). Some milestones get little rewards. One that was shown was a marriage certificate. They also showed a milestone related to having a bladder accident. This can impact sims and how they feel. Milestones will also indicate where it happened.
Note if a sim is born in game, you will be able to look back to different ages to see their milestones (not sure how that will work with existing sims that were born and raised in the game).
6. New Things for the Different Life Stages
Newborns:
New outfits for them
New kiss interaction (available for a variety of ages)
Newborns will have temperaments; they will act differently from each other. Some will be needier, and some will be easier to care for.
Infants & Toddlers
Quirks
Both infants and toddlers can have up to three quirks that you discover through game play (18 possibilities for each age).
You can use cheats to remove the quirks and set the quirks you want them to have. The latter can be helpful if you have an idea of what personality/quirks you want them to have. Just remember to turn cheats on first to see this option (‘testingcheats on’ or ‘testingcheats true’).
Some examples shown/mentioned for infant were ‘loves to be held’, ‘frequently sneezes’, ‘prefers sleeping in arms’, ‘gassy’, ‘feeding tinkler’.
One quirk the toddler got was aggressive:
Which looked liked this in the simology panel:
Then she got the loves water quirk
Changing Tables
This comes with the pack, one wasn’t shown in base game.
If you have a diaper pail attached the diaper will go in automatically.
They can be used for infants and toddlers (unless the toddler is potty trained and doesn’t use a diaper!).
There’s also one for community lots.
Baby Proofing:
Toddlers can try to break out.
The toddler in the stream was successful in breaking out and got this moodlet!
Child
4 new child aspirations:
Slumber Party Animal
Playtime Captain
Creative Genius
Mind and Body
All under ‘Multi Skill’ category vs how the base game aspirations focused on a particular child skill.
Children have more interactions with toddlers, other children and teens (showed some mean ones as the child in the family was difficult)
Children can have low, neutral, or high confidence. If they age up with high or low confidence, they will age up with high or low esteem (if it’s neutral they will get neither).
If they have high confidence, they will have a confident buff which might make the parts of base game aspirations that require inspired/playful/focused moodlets to be harder to do, though I did notice later that the child sim still got playful playing on the playhouse so it looks like that confident moodlet may not be permanently there.
Base Game Change to child skill building. They will learn certain adult skills as soon as they start doing those interactions. The adult skill will be slower to build, but the related child skill will build more quickly. Not sure if the adult skill will continue to be slow to build once they max the underlying child skill.
Also, not child related, and also coming to base game, you will see a little picture over the skill bar as to what skill they are building (with the children they show the related child skill, not the adult one. Not sure what happens when you max the child skill).
Children need to learn to ride bikes. Once they learn they can ride it around. They can fall and hit their head and loosen their tooth. There are six new kids bikes, with their own variants.
Children can lose their teeth. They will get an uncomfortable when it’s loose (see screenshot).
They can wiggle it or take it out.
Can hide the tooth under their pillow and go to sleep.
When the tooth fairy visits, they’ll get some simoleons, a certificate and a milestone.
Adults
Things added for adults were to create drama!
Adults can now have midlife crisis!
They said there were four different mid life crises. One shown was ‘Desire for Adventure’. You can find it on the aspiration tab.
Work rivals. You can sabotage or try to make friends as a work option. While you have a work rival you won’t get a promotion. You can also try to make friends outside of work.
They’ve also added a burn out system so if you’re going to hard on one skill or working too hard you sim will indicate to you that they need a break, they need to do something different.
‘Added the opportunity to get laid off’. Their company may be going through restructuring, they can try to work harder and possibly avoid it.
Elders
Have more social interactions, including the ability to sneak a treat under the new friendly subcategory ‘affection’.
They can teach life lessons, and if you have Parenthood some of these will teach character values.
They can designate a memory box, though they can only have one.
7. Higher Number of Traits!
Self Discovery System:
Sims can get moments in the game that give them an option to get a new trait in addition to the three you give them in CAS, so your sims can add up to three new traits for up to six in total.
You may also get a prompt to change a trait. If you have a slob sim who is cleaning up, you may get the opportunity to change their trait to neat.
8. Temporary Stays
They showed Kyle asking to come, new NPC that comes with the pack. They said yes, but you can say no.
Kyle’s visit was for 6 days. It shows in the calendar, but you can delete it. Length of stay can be from 1 to 6 days.
You can also initiate the stay over by asking other sims. They were planning on asking a grandparent to come until they had this ‘story prompt’ by Kyle.
Other possibilities for temporary stay pop ups mentioned were a family friend, old friend, long lost family member that’s trying to reconnect.
Temporary stay will bring a suitcase. You can also buy suitcases in build/buy.
Suitcases will work like a dresser, but they are mobile.
You can’t control the temporary stay visitor, however you can ask them to help out or have them relax (those were the the two options mentioned). They may also start a fire if they cook, which is what happened in the livestream!
9. Objects:
Treehouse:
When you purchase the treehouse it’s completely unbuilt. The one in the livestream was already partially built.
Teen or older has to initiate building it, but once they start, a child can help with building.
It is a woohoo spot (in the hidden ‘club house enclosure’) but that wasn’t an option shown as the child was playing on the tree house.
Children can play on it or watch nature. You can also set admission rules.
Can also relax, nap, or sleep in the enclosure.
You can decorate it when it’s fully built. There are four different styles you can decorate the tree in, Fairy Tale Castle, Island Castaway, Pirate Hideout, and Space Explorer. You can also leave it undecorated.
Pirate Hideout:
Space Explorer:
You can upgrade it (requires handiness skill or debug cheat). Upgrades including adding a bell, lights, slide, & sliding pole.
You can place some things on it, to find what can be placed use the search term “Placeable on Treehouse“ in the search bar. Some things shown/mentioned were big soft friends (i.e. Barfly), toys, toy box, telescope, small planters, VR gaming mat. Any useable items placed on the treehouse will remain useable.
Friendship Bracelet:
Can make and exchange.
Can use the Friendship Bracelet box or a child activity table to make a friendship bracelet. You can also make them using the knitting bag (Nifty Knitting) or the cross stitch box (Cottage Living).
If two sims in the same household exchange friendship bracelets, they both have to have made one. If you exchange them with someone outside the household, only your sim needs to have made one. The sim in the other household will automatically have it.
Friendship bracelets will eventually wear out and fall off.
Once you exchange a friendship bracelet, there is a new interaction you can do under Affection.
If you do that interaction in front of another friend, they may be a little jealous
Can also ask to have it back and the sim will get a hurt sentiment.
New Options for Game Table:
Game tables have two new options for the pack, puzzles and simbles, in addition to the base game cards. You will also be able to do other games depending on what packs you have.
They showed a puzzle from reference.
Sims can steal a puzzle piece and then place it at the end and ‘steal the finish’.
You can frame a completed puzzle and put it on the walls or put it in your keepsake box.
10. Three New Social Events:
They mentioned the three events but didn’t show them or say much about them. They did say that you can hold social events even if you have a visitor staying over.
Baby Shower – you don’t need a pregnant sim, so you can be telling the story of adopting (probably also works for the ‘science baby’ which is coming with the March 14, 2023 base game update).
Family Reunion – per a tweet can also invite extended family, close family friends. It also mentions that in the description when you go to fp
Reward for family reunion are collage photo frames.
Slumber Party
Tweet with one of the Slumber Party reward objects and a tweet reply saying there is also a basic version of the toddler sleeping bag in build buy mode:
Don't worry! There is also a basic toddler sleeping bag that isn't a reward you can get directly from Build/Buy anytime. pic.twitter.com/6pHuOpE7oA
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 5, 2023
Summary of the Infant and Baby Update part of the March 3, 2023 Developer Livestream:
Note this will be included in the base game update coming Tuesday, March 14, 2023. Usual time for updates is 10 am Pacific. Link for when that will be in your own time zone.
We’re getting lots of new things including the following:
a new bassinet!
3 new infant sensory toys,
more décor (including two rugs with different patterns),
new bookshelf for the wall (noticed an option on it to ‘read to children’,
more décor (including two rugs with different patterns),
different cribs, including one portable crib,
also, some cribs can be converted to toddler beds at a cost,
some cribs can be upgraded, one upgrade they showed in the livestream was a mobile (two variations, one birds, one space theme) could be added.
new fence with new locking option ‘baby proofing’. This can be applied to doors and gates.
“Science Baby!”
Your sim can now have a baby in a new way and they can have it on their own (i.e. only using their genetics) or they can choose another sim that they know and have a friendly or romantic relationship with (but does not have to be a romantic relationship)
It costs 1,200 simoleons and the sim initiating it will leave and when they come back the baby will be on the lot. It seems like how adoption works. Sims using this option will not experience pregnancy.
Babies also getting an update!
The game currently only use 3 skin tones for babies, they will now get the full gamut.
Babies will get an eye colour to reflect their eye colour and their movements have been changed to make them seem more like newborns.
Baby life stage will be shorter, other life stages extended so you can be around to hopefully enjoy grandkids (no details on how they were lengthened, I wonder if this is only going to be for normal lifespan since the baby life span on the long lifespan has already been shortened )
Menu on baby reorganized to have care interactions in one place.
Kids and toddlers can now ‘entertain’ babies.
Interactions more seamless, they won’t put the baby down before they do the next interaction.
If you have Seasons, the baby will react to being outside in bad weather (cold/rain/storms)
Sims will autonomously look after babies better than before.
Now can set in CAS under gender options whether a sim produces milk.
Infants:
We can control them, they mention they have the same needs as other sims but I didn’t notice them showing their needs menu (i.e. bladder, hunger, energy, fun, attention and hygiene).
You can set a preference to bottle or breast feed on the infant (and on a baby/newborn).
Infants can be fully customized in CAS when you create them. If you age them up, you will not be able to change their traits without cheats.
Stork bites, which have different colours and will ‘fade’ (i.e., go away when they age up).
However we are also getting birth marks for all ages, which have different colours to go with different skin tones as well as stretch marks and C-section scars, which The Sims previously tweeted about, and I have a separate video on.
Infants will also have Attachment – a well cared for infant (i.e., sims are caring for the infant and spending time with them) will not get as upset about waiting as they know their needs will be looked after. An infant who hasn’t had their needs met in the past will be extra sad about waiting for their needs to be looked after. When infants age up to toddler, they can age up with one of the following three traits depending on how well they were looked after.
Happy infant for a sim that formed a good bond and therefore trusts that sims have good intentions.
Top notch (natch?) infant if they were very well cared for, which also means they trust their caregivers specifically.
Unhappy infant, if you intentionally push to the other end, this will make them more skeptical of sims, they have a hard time trusting the intentions of those sims.
There is a selection of different baby foods you can feed your infants (these are the ones I saw, but it looked like there were a few more):
Infants will either like, love, be unsure or dislike a new food. Their trait can impact how they react.
Note that while you can feed the infants in the high chair, exploring foods in the high chair is more about establishing moments of care, trying new things & exploring the world around them. Infants will primarily satisfy their hunger by being bottle or breast fed.
Highchairs will be fixed in the update. Sims will not take their toddlers in and out like they currently do. This fix will also apply to infants use of the high chair.
Cross Pack Integration Mentioned:
Cats and Dogs – infants can pet dogs (hopefully cats too!)
Parenthood – higher parenthood skill helps with parenting infants. As it increases, you will find new ways to take better care of your infants.
Nifty Knitting – infants get onesies (I wonder if they will be toddler onesies or the baby onesies).
Video link where I go over the Oct 11/22 Sims 4 game update – what’s new, including the updated help system & the gift from ‘Emily’, what’s been fixed, the mod impact, & some kit icons found in the code!
If you have any questions, need troubleshooting help or want to share your own Sims game play with other friendly Simmers please head over to my Facebook group, Sims Sanctuary or my Discord. I can also be found on Twitter and Instagram.
Game updates usually go live at 10 am Pacific, therefore based on that here’s when the update is expected in some time zones:
Link for when that’s expected in your own time zone.
How to Prepare (Computer Players)
Before you update: 1) Make a back up of your saves 2) Move your mods folder to your desktop After you update: 3) Repair your game in Origin 4) Delete your localthumbcache file
Note mods and custom content will be automatically disabled. This is a big update so mods are expected to break.
Luth always has a good mod tracking post over on the forums. I’ll add a link when it’s available. Here’s a link to the Werewolves tracking post to start, it should also link to the new one once it’s available.
1. Body Hair – for arms, legs, torso (chest) and back. It’s supposed to be available for both genders.
High School Years Expansion Pack adds the ability to shave, this also includes facial hair.
2. Ability to set your Sims’ Sexual Orientation:
From gender settings which is available for teens and up Note the default settings are what the game currently goes by, just didn’t show before and now we can change and set it as we wish. Existing sims will keep default settings unless we change them.
If you have any questions, need troubleshooting help or want to share your own Sims game play with other friendly Simmers please head over to my Facebook group, Sims Sanctuary or my Discord. Either I or other members will try to answer any troubleshooting questions and I also have some guides in my Facebook group. I can also be found on Twitter and Instagram.