I’m going to attempt the No Skills, No Problem Scenario with my young adult sim Sebastian Meyers. He’s also going to do the parts of the Frog Scenario that don’t require skills & complete the curator aspiration (at a minimum).
How long will it take him to complete the scenario? Playlist link (first part goes live tomorrow, Sunday May 8, 2022).
Meet My Sim:
Sebastian is a creative freegan who is also an animal enthusiast with the bonus collector trait from choosing the curator aspiration. While he can’t learn any skills, as a spellcaster he can still learn magic. If you’d like to play along, Sebastian is on the gallery under my Origin ID MapleSimmer.
No Skills, No Problem Goals & My Tweaks:
Your sim starts with no money and had to have 400,000 simoleons before the scenario ends. While the scenario is active your sim will be unable to learn any skills. He’ll be starting on an empty, albeit beautiful, lot in Sulani (Key Point). I’ll be playing in the same save that my Plant-Sim Fern Pruitt is in, she’s just recently had her home moved to another lot in Sulani.
As an added challenge, I will not let my sim sell directly from their inventory/directly off the plants until my sim buys a yard sale table. Some ways to make money to get the yard sale table are to do odd jobs (requires Island Living) or to sell items, including harvestables and fish, at the grocery and plant ‘shops’ (requires Cottage Living) or flowers to the plant shop (requires My Wedding Stories).
For more Rags to Riches guidelines, see my blog post.
Frog Scenario Add On:
Here are the 8 of the 9 goals of the frog scenario, we will do seven of the 9 goals (we can’t fish while using frog as bait or make the frog hot pot goal not shown here, as those goals require skill in fishing or cooking respectively).
Written Summary of Frog Fanatic Scenario Goals Sebastian Will Do:
Catch a frog from a Log
Catch a frog from a Pond
Catch a frog from a Water Pump
Breed 9 Frogs
Catch or Breed 8 (of 8) unique Common Frogs
Catch or Breed 6 (of 11) unique Uncommon Frogs
Catch or Breed 4 (of 6) unique Rare Frogs
If you have any questions, need troubleshooting help or want to share your own Sims game play with other friendly Simmers please head over to my Facebook group, Sims Sanctuary or my Discord.
I’m going to attempt the Plant-a-Sim Scenario with my young adult sim Fern Pruett; the twist? She’s starting with nothing (see note 💰 below) on an empty, albeit beautiful, lot in Sulani (Key Point).
How long will it take her to complete the scenario and will she have a home by the time it’s completed? Playlist link (first part went live today, April 17, 2022).
Meet My Sim:
Here is what Fern looked like before she became a PlantSim. She is creative, loves the outdoors and an animal enthusiast with the freelance botanist aspiration.
Details on Becoming a Plant Sim:
Here is the notification the game gives when your sim becomes a PlantSim. Keep in mind only non occult sims can become PlantSim. I tried with a spellcaster and when she ate the forbidden fruit, nothing happened!
Plant-a-Sim Scenario Goals:
Written Summary of Plant-a-Sim Scenario Goals:
Eat the ‘Forbidden Fruit of the PlantSim” from your inventory
Have your PlantSim Talk to Plants
Harvest from a Perfect Quality plant
Satisfy Water Needs
Absorb solar energy from plants
Photosynhesize by absorbing sunlight
Care for Plants as a PlantSim
💰 Rags to Riches Element:
Note that while I am doing this as a rags to riches challenge, your sim is given 5 forbidden fruit and one starter package of vegetables. I am letting my sim keep them.
No selling into inventory/directly off the plants until your sim buys a yard sale table. Some ways to make money are to do odd jobs (requires Island Living) or to sell items, including harvestables and fish, at the grocery and plant ‘shops’ (requires Cottage Living) or flowers to the plant shop (requires My Wedding Stories).
For more Rags to Riches guidelines, see my blog post.
Note I have no target for money earned, this is just an added element to see how my sim manages after starting with no money or home, and only the items given to her for the Plant-a-Sim Scenario.
I thought I’d create a post that has information on issues and workarounds/mods to help with wedding ceremonies in the new My Wedding Stories game pack.
My Wedding Stories has a lot of bugs and doesn’t seem to work properly. That said, I’ve been able to hold a successful wedding ceremony, even without using mods, see my video here to see that in action (and to see some of the issues 😊 )
If you’d like to see it, part 1 shows my set up of the wedding.
Here’s a link to my video where I show how weddings turn out with the use of some of the mods I mention in the mods section below. 😊
⚠️Note if you use the TOOL mod, there was an update for it to be compatible with the new world without the update you can’t see the new word. ⚠️
Sims can’t get married with an officiant: If your sims can’t get married if they try to use an officiant, the action will hang. Cancel/reset your sims and choose either say vows or say vows and kiss. Do not choose an option with an officiant. I recommend not asking anyone to be an officiant at all, I noticed that my sim of honour, etc. didn’t stick when I asked a sim to be an officiant. I think this may be the EA AHQ report for this issue: https://answers.ea.com/t5/Bug-Reports/MWS-No-way-to-activate-the-officiant/m-p/11316525#M208162
Wedding cakes will spoil, even if they are put in the fridge. See mods (one by Ravasheen & in Bienchen’s mod batch) linked in the mod area that can help with that. Alternatively, if a sim with the ‘fresh chef’ trait makes the cake, it will never spoil. You get this trait by completing the chef aspiration, or you can use the cheat ‘traits.equip_trait Trait_FreshChef’ to add it to one of your sims, just make sure cheats are on (‘testingcheats on’ or ‘testingcheats true’, don’t include the quotes for any of the cheats noted here).
Cut the cake doesn’t work, unless you place it in the middle of a round dining table (thanks to Bienchen for that tip). Feeding cake to your spouse will also complete the tradition.
Guests don’t show up in wedding attire (this has a bug report on EA AHQ). Carl’s mod, linked below, can help with this or alternatively you can use Bienchen’s mod, also mentioned below (you need to choose one or the other as they conflict).
Only one sim can walk down the aisle, action will freeze if you try to get two sims to walk down together. I recommend only using one sim to walk down the aisle, or I have had luck sending two sims ‘up’ the aisle. Carl’s mod helps with this too.
Can’t walk down the aisle with a wedding bouquet.EA AHQ report. I just recommend not using a bouquet when you walk down an aisle, or if you can/do use mods, this is also fixed with Carl’s mod.
Issues with doing a toast: If you want to do a toast, have your sim request someone else to toast, this will complete the tradition.
Can’t toss bouquet: I have had success throwing the bouquet when you specify who is to catch it. If you are having problems, try resetting the sim who is doing the bouquet throw.
My Wedding Stories Laundry List:
Note that EA released a My Wedding Stories Laundry List on March 3, 2022 which listed some of the things they are working on and hope to have in a game update soon, though this will follow an already planned update that will precede it. I expect the planned update will be for the release of the next unnamed Kit. See my video on that.
Mods to Help With My Wedding Stories:
Note choose which wedding fix mod you want to use as they will conflict with each other. So either use the Carl Sims wedding fix mod, Zero’s wedding fix mod, or the appropriate Bienchen mods.
Carl Sims Wedding Fix Mod:
Carl Sims has released a new version of his mod that adds base game weddings pack if you have the pack, among other things. Here’s the link if you use mods (you need both files and script mods need to be enabled, the latest version was released Feb 28). Just place these mods directly in your mods folder, they do not need to be unzipped. https://www.patreon.com/posts/wedding-stories-62954976
Screenshot with details on what Carl’s mod fixes (the final version has all the fixes in the prior versions).
TwistedMexis Dual Wedding Systems Mod:
If you just want to add base game weddings back, TwistedMexis has what he calls a ‘light weight mod’ that let’s you do that. Now available to the public. https://www.patreon.com/posts/63098728
Bienchen Batch Mods that Includes Mods that Help with MWS:
Bienchen has released some mods to help with My Wedding Stories issues – available as a batch download. The batch download also has a notes file to explain what is there. I took all the english notes and compiled them into a document, which I’ve also included a screenshot of below, along with notes from Bienchen from the forums post. There are a number that tweak or fix issues with the pack, you just need to choose the ones you want. They are all zipped so you need to unzip the ones you want. https://simfileshare.net/download/2993490/
This second link has mods by Zero that help with MWS wedding issues, though it seems to me that some/all of these issues are fixed by Carl’s mods and as I mentioned at the beginning of this section the mods that fix the wedding bugs will quite likely conflict. https://www.patreon.com/posts/my-wedding-fixes-63037455
After living a sheltered life, our new drifter Isobel Driver, along with our secondary sim Izaiah Kuro (see poll), returns to her grandmother’s world & neighbourhood (Parched Prospect in Oasis Springs) to start her first day with nothing on the Vista Quarry lot, which is the neighbourhood the Roomies usually live in.
Will they be up to the following challenges?:
Disguise your home (example: underground lair that looks like a park above ground)
Achieve level 10 of the Diamond Agent branch of the Secret Agent Career on The Drifter
Achieve level 11 of the Villain branch of the Secret Agent Career on The Secondary Sim *Upon reaching Field Agent (level 4) of the Secret Agent Career, access to the following Lot type has been unlocked: Gym Lots Those playing the full 24 House Challenge may now place a Gym Lot on Burners and Builders in Oasis Springs world
Produce and raise The Heir to the Young Adult life stage -Select at least one of the following Traits on The Heir: Active Vegetarian Trait (City Living no longer needed, this is now a base game trait) Adventurous (Snowy Escape needed) *When The Heir reaches the Young Adult stage, you must stop game play and save if you are continuing on to House 010
Additional Optional Goals that I will attempt with the Drifter & or secondary sim:
Visit Batuu (based on optional goal from Vihisha’s blog post of completing one or more of the JTB aspirations)
Complete the Nerd Brain aspiration (will use the Simvasion mod to fix the rocket fix issue if it doesn’t get fixed),
Have both the drifter and the secondary sim complete the athletic aspiration, and
Have our Drifter try to complete the Cottage Living aspiration (winning the fair is somewhat problematic, so at a minimum complete all other goals of that aspiration).
In this house we can control the Drifter & the secondary sim. 😊
The ability to leave your home lot is limited, usually you need 1,000 simoleons and where you can travel to is set by house. Here is a screenshot of the details, again screenshot is from Vihisha’s blog post as of Feb 19, 2022 (Note the club gatherings should say ‘Get Together needed’, not ‘City Living’. 😊 ):
Some exceptions or amendments that I do re places that can be visited is that I include Bars and Lounges as ‘Nightclubs’ as they act similar to Nightclubs. I also host club gatherings at museums (for prior houses, I would hold club gatherings at gyms, for this house we will wait until that unlocks).
9 lots in two neighbourhoods: 2 are empty (1 is a beach lot), 2 residential with families already in them, 2 empty starter homes, 1 wedding venue, which is a new lot type coming to base game, 1 lounge & 1 rental lot.
There are also 5 wedding venues on the gallery. All lots were made by game changers one of which works on the empty beach lot.
As stated previously, you can swim in the water.
Kids can play in the sand here, that doesn’t require Island Living.
You can also draw in the sand (new for this pack).
New collection ‘message in a bottle’
There is a lot of lore in the world and the two families have some lore between them.
The two sims in the trailer (Cam and Dom) are in the game and you can find them in Tartosa, but they are not placed on a lot in the world.
You can learn the lore by chatting with the locals after you’ve befriended them. Cam is a painter and will tell you scenic locations for painting. Dom is the town historian, and you can learn more lore from her.
Town square has a ‘city hall’ where your sims can get married immediately.
You can find kiosks here. Two for food (Indian and Chinese, there will be more options available if you have other packs), one for cake, one for flowers & one for wedding dress (the wedding ones can be done from menus too).
Lots of pretty places in both neighbourhoods to get nice pictures.
Formal clothes and hairstyles
Boutonnieres for males found under necklaces.
From their description, it seems like the veil is part of a hairstyle.
You use the ‘add wedding event option’.
There are 7 types of events under weddings, you will see 6 if your couple is engaged (‘Bach’ Party, Reception, Rehearsal Dinner, Engagement Dinner, Family Gathering, Wedding Ceremony). The 7th one appears for sims who are already married – ‘vow renewal’.
They showed the wedding ceremony, and it is very customizable. You can set the activities, but unlike with social events, they are optional to do even if you’ve included them. It appears you can add as many activities as you want. I expect that all the ‘wedding events’ are equally customizable. You can also edit the event after you set it up and before the wedding happens (when you use the calendar).
Note that you need to ask the sim of honour, flower pal, etc. in the game vs just assigning it when you set it up. They may say no.
You can buy it online, at the kiosk or make it yourself (you need the gourmet cooking skill), from what I could see the cost was the same regardless of buying or making (despite them commenting re ‘budget weddings’ and making the cake yourself).
There are 9 different shapes and many different flavours/colours.
10 different types of toppers and many different colour/swatches of those toppers.
You can inscribe a message on the topping and keep the topper with message as a memento afterwards.
If you place the bouquet in the world a glass vase gets added.
You can make the bouquets if you have Seasons and it sounded like you got more options with the Seasons’ flowers
Slow dancing plus has additional interactions while slow dancing (kiss, flirt & chat)
Plus adult dancing with a child (as saw in trailer)
Group dancing like the macarena
(noticed that the sim gained the fitness skill when she started dancing, got to level 3 very quickly!)
Other Build/Buy Objects
Two tea sets that you can use. They have more interactions when you use them in a wedding ceremony
5 wedding arches
New bar with a bar back that has room for décor like photos and flowers.
New Buffet Table (Food that gets served is the same as what you see in the kiosk), toasting bucket and drink fountain (i.e. table and drink fountain are already in Luxury Party)
Aisle (short, medium and long), with flowers and with no sides that you can decorate.
Dance floor (three sizes)
Base Game Update
Formal outfits getting more swatches, girls dress in the holiday pack has more colours too.
I’m looking for an secondary sim for House 9 of Drifter, he will eventually marry my heir from house 8 of Drifter, screenshot with details of the House 8 heir, Isobel Driver, is below.
His goal in house 9 will be to max the Secret Agent career, Villain branch (11 levels). I’d like him to be a spellcaster and a genius. If you’d like to create him, please share him to the gallery using #MSH9DrifterSpouse Please don’t use the following kits:
Fashion Street Kit or
Carnaval Streetwear Kit (which just released the day of this post 😊 )
This sim needs to be unplayed and not in any career.
There are also traits I don’t like, including evil, kleptomaniac, non committal, hates children & jealous (if you use traits I don’t like and your sim is chosen, I’ll be removing those traits).
Deadline is 1 pm Eastern, this Sunday, February 6. I’ll take any sims that have been submitted and do a poll to vote for which one should join Isobel in House 9. Thanks! 😊
I also attach a screenshot of the House 9 goals for those interested.
Since we had some interest to do some type of challenge in the Sims Sanctuary Facebook group I thought I’d write up a shorter challenge that combined the interests I saw mentioned on our poll. As a result this challenge will have three elements and you can participate in whichever part you prefer, up to all three parts.
Create a Sim
I thought it would be fun if those doing the gameplay challenge used the sims and/or builds created by those who participated in the Create a Sim and Build Challenges, though this of course is optional.
If you’d like to share your sims and builds for others to use during the challenge, please have them on the gallery by Friday, January 21, 2022 using #minioccultbabychallenge . If you upload without the hashtag, put your Gallery ID and details of what you uploaded for the challenge on our Facebook post about it.
My overview of the challenge will be on my channel on Saturday, January 22, 2022 & the gameplay start of the challenge starts Sunday, January 23, 2022. This is when I plan to start my Let’s Play on my channel with the sim in the above screenshot. See section 4 for some decisions I’ve made re the optional aspect of the challenge as well as some additional challenges I’ve added. Playlist link
While the create a sim and builds will come first, the gameplay drives them so I will start with the details about that.
You will start with a human sim, i.e. non occult sim, who has the ability to get pregnant.
Goals for the sim who has the babies:
Either: A. Have six pregnancies with occult sims in your game, preferably one of each type of occult that you have, but that’s your choice. OR B. Try up to three times per occult sim to have a baby of that occult type. Note that at the time of creating this challenge there are four occults (see point 4) if you have the packs they come with, that could be up to twelve pregnancies. If you don’t have all the packs, or prefer not to play with certain occults, still try to have four pregnancies that result in an occult baby, with the same cap of 12 pregnancies (see below screenshot after point 5 for more clarification).
Similar to 100 Baby, your sim will have a different partner for each pregnancy.
In addition to step 1, your sim will have one final pregnancy with your choice of the following: * Father Winter (Seasons required), * an Island Elemental (Island Living required, a sim needs the Child of the Island trait to call them) or * any Townie (i.e. any sim that comes with the base game or any pack vs a randomly generated one, some base game examples are Mortimer Goth, Geoffrey Landgraab, Don Lothario. Some examples of townies that come with packs are Knox Greenburg (Eco Lifestyle), Paolo Rocco (Get Together)). Note if you wish, you can have your sim become an occult of your choosing before this final pregnancy.
Here are the occult offspring possibilities at the time of writing this challenge if you have the required packs: * alien or alien hybrid (Get to Work). My understanding is that full aliens are rare with only one alien parent UNLESS your sims is abducted & has a full alien, so both alien and alien hybrid count towards the goal. If you use MCCC you can use the setting to allow both genders to get pregnant from abduction. * vampire (Vampires) * mermaid (Island Living) * spellcaster (Realm of Magic)
Some optional added challenges, 1) give each child who moves out starting funds of 20,000 and or 2) start your sim with nothing (i.e. no simoleons on an inexpensive, empty lot).
More clarification re option B :
Note re aliens/alien hybrids: Link to a very helpful post by a member of the Sims Sanctuary Facebook group with more information on aliens/alien hybrids.
Goals for the children:
Keep a baby for one sim day (this is changed from the 2 days shown in my introduction video, but consistent with my saying a minimum of 24 hours in that video).
At a minimum toddlers must reach happy toddler (level 3 of all skills) plus level 3 of potty before aging up.
As a child complete the creativity aspiration, become an A student & have learned to say sorry from their parent (i.e. conflict resolution has to be in a range to earn).
Put all the pictures they draw as a child and at the end of the challenge have a wall with all of the base game pictures each child drew (this is the ‘collection’ of this challenge).
As a teen become an A high school student & learn at least two more positive character values (for three in total). At this point you can move the teen out or you can age up to a young adult, your choice.
There are no other rules, so for example:
Aging settings can be as you wish (ie short, normal, long or off).
You can hire any service providers, including nannies.
You can use a randomizer for traits for the babies or choose the traits for yourself. If you want to randomize the traits you can use the in game trait randomizer or use something like the Sims Legacy trait randomizer.
Whether or not your sim has a job is up to you.
You can use the option to start with no money, start with starting money or use cheats for money.
You can choose and change the lot traits/lot challenges whenever you want.
You can use a regular lot, a micro lot or a haunted house!
The challenge endswhen the child (or children) born in the last pregnancy meet the requirements to age up to young adult (A high school student & 3 positive character values).
2. Create a Sim Challenge:
Create a non occult sim who will be able to have babies and/or
In a separate household create some occult sims that can impregnate others.
Each sim will need a minimum of one outfit per different outfit category.
Optional added challenge: * occult sims should be made with base game + the pack the the occult is from * the non occult sim should be base game + one pack of your choice.
These sims need to be shared to the gallery. The challenge version shared to the gallery needs to be made without custom content, preferably using #minioccultbabychallenge in the description. If you do use custom content feel free to do a version with custom content and show screenshots of both so we can see the differences!
3. Build Challenge
Create a starter home that will be used for the baby challenge.
Challenge Criteria for the home:
The gallery version must have a value of 18,000 simoleons or less and be on a 30×20 lot. When you are building the lot value will be included in the value, so take that off when tracking the cost. For example, Asphalt Abodes in Newcrest costs 2,000 simoleons, so if you were building there, the value of the build on the lot can be 20,000 (18,000+2,000). See my blog post on the cost of empty lots for the base game for more information on starting lot values.
Must include items for toddlers – at a minimum one toddler bed, one potty, blocks, bookshelf & a teddy bear.
Must include items for the creativity aspiration – at a minimum one creativity table & one instrument & a toybox.
Optional added challenge: Make it a limited pack build, i.e. base game plus up to one of each type of pack (i.e. stuff, game & expansion pack, no kits) in the furnish and decoration. You can either pick the packs or use a randomizer. See below for exception.
Note: This can be any residential lot type – regular, micro (including ‘modified micro’) or haunted house.
As with the sims, the build needs to be shared to the gallery. The version shared to the gallery needs to be made without custom content, preferably using #minioccultbabychallenge in the description. If you do use custom content feel free to do a version with custom content and share screenshots of both versions for fun.
Exception to the limited pack, you can use functional items from any packs as long as they won’t be missed if a person doesn’t have the pack. For example, if you don’t use Seasons as your expansion in your build, you can still add a thermostat as it won’t be missed by someone who doesn’t have Seasons.
4. Additional Goals for my Let’s Play
Note that these are additional goals I will be setting for myself to try and accomplish during my Let’s Play, if anyone else wants to add these or create their own goals, I’d love to hear how it goes:
I’ll be doing the optional start with nothing.
Each child leaving the household needs 20,000 simoleons to take with them. Apart from one child, the rest will be teens when they leave the household (after they’ve completed the required goals).
My sim will have to complete the following aspirations: * serial romantic * friend of the world * parenthood aspiration * fortune aspiration She can also work on other aspirations at the same time.
Keep track and count each unique location for woohoo/try for baby.
She will do a minimum of 6 tries for baby with occults.
Depending on how long the challenge takes, we may try for a baby with Father Winter and an Island Elemental. Before she does this she will become a spellcaster.
I’m doing a mix of choosing my traits & using the Sims Legacy Trait randomizer (it’s a mix because some traits will be banned, some examples of traits I will not use are evil, goofball, kleptomaniac, hates children).
Toddlers need to max all skills before aging up.
Children will: * join Scouts * at a minimum complete at least one other childhood aspiration, in addition to the required creativity aspiration.
This challenge was originally created by Nando (EAD is now NandoandStitch, previously SimplyNando) & it was one of my first challenge let’s plays on my channel back in 2016. This new version stands alone, however, if you’d like to watch my original challenge and see how much the game & I’ve changed, here’s the playlist link (20 parts). One big difference is definitely the sound quality as for the first few months of my channel my microphone was the one built into the laptop! 😊
Unfortunately the link to the original challenge rules no longer exists, however, I had a write up in part 1 of the description, so if you want to see what I followed for the original challenge, you can see it there.
Castaway Challenge Details:
I have taken the rules and goals for the ‘Extreme Castaway Challenge’ from my original video description and reworked them to clarify some points and to update/tweak them for changes to the game since that time. The goals are the same as before and I’ve rebuilt the island so it works better for those who have Seasons. Another change to the build is that the island now uses the pond tool for the water surrounding the ‘island’ instead of fountains.
Summary: Overall you need to get to level 5 of certain skills to get off the island so your sim, or sims, need to work on certain skills to unlock the doors, which let you unlock more doors to get to get what’s needed for other skills! You can only use what’s on the island and you can’t leave the island until you’ve met all the goals!
Now onto the more detailed explanation!
To begin with you need level 5 of gardening before you can ‘unlock’ any door as level 5 of gardening is needed to clear the landscaping blocking access to the underground ‘caves’, which is where the rooms with the doors are. After that, as you meet a goal, you ‘unlock’ the related door. Apart from the skill items available immediately, the item you need to build the skill is locked behind a door for most of the other skills so generally you need to work on the skills in the order of the doors. Doors are numbered, this screenshot shows four of the numbered doors, the rest are numbered in a similar way in my version of the build that is on the gallery.
Brown door: Reach Level 5 in the Handiness Skill (gives you a double bed & easel)
Small door: Reach level 5 in the Guitar Skill (gives you a shower)
White door: Reach Level 5 in the Painting Skill (gives you a BBQ & bar)
Black door: Reach Level 5 in the Mixology Skill (this lets you go even further downstairs which leads to door 5)
Small door: To open this door you need to find the seven hidden vases on the lot, this gives you access to a sauna, or if you don’t have Spa Day, the version built without Spa Day islands unlocks ‘Vintage Books’ so your sims can read what comes in that bookcase (no buying new books, especially skill books).
Small door: Reach Level 6 in the cooking skill (you get access to some important items on the other island including a fridge, yoga mat and stool & if needed, a punching bag. )
Small door: All of your Sims have to reach Level 5 in the Wellness skill (there is a chess table here, you will need to craft chairs to use it).
Small door: All of your Sims have to reach Level 5 in the Logic skill to get the keys behind this door & access the underground exit off the island.
Optional: If you want to make it harder, make it necessary for all sims to reach level 5 of the respective skills before you can open the related door (versus just doing that for Door 7 & Door 8). I will be doing this in my Let’s Play.
Note there is no ‘pee bush’ on the island as the original challenge didn’t have one and one of the goals is to either have a sim max the handiness skill so you can add a toilet or earn enough reward points to buy steel bladder for your sim(s). However if you don’t like this part of the challenge, feel free to add one pee bush that will have to be shared if you have more than one sim. You will need Get Together or Jungle Adventures as the base game debug one doesn’t seem to allow you to interact with it. If you want to make it harder, hide the pee bush in the landscaping and only let them use it when you’ve unlocked the ability to move landscaping (i.e. reach level 5 of gardening).
THE GOAL IS REACHED WHEN YOU GET TO THE ROOM WITH THE KEYS
Ways to get off the island when you complete the challenge:
My updated version of the island has an underground tunnel from the last door that your sims can take to get off the island if you remove the rocks and overgrown foliage.
Your sims may teleport off the island using cheats or with their wellness skill if it is high enough.
If your sims are spellcasters, fly off using the brooms in the room with the keys.
HOW TO START:
Get your Sims on the big island using the teleport cheat (‘testingcheats on’ or ‘testingcheats true’) and “shift + click” (teleport here). If you don’t want to use cheats, use the version of the build with a temporary bridge. Remove the bridge once your sims are on the island.
There are plants, a workbench a fishing spot and a guitar waiting for you, so you have to start with gardening, wood working, guitar playing and fishing.
Eat the harvestables you harvest from the plants or go fishing and cook the fish using the fireplace.
To keep your Sims’ hygiene up, use the sink.
Your Sims won’t be able to use a toilet and will pee themselves UNTIL they craft a toilet UNLESS you get them in the swimming area just before they have to pee (this is base game).
Your sim will be able to learn some fitness while swimming & cooking when cooking fish over the fire.
RULES: WHAT’S ALLOWED:
You can have 1-4 Sims.
You can have as much money as you want (I have an option under my ‘added challenges’ section that changes this)
Your sims must pay the bills.
You can move any furniture you discover and find.
You can swim in the lagoon next to the waterfalls.
RULES: WHAT’S NOT ALLOWED:
Leaving the lot with any of your Sims.
Buying random items from build/buy menu.
No moving/removing flowers/landscaping until your sim(s) reach level 5 of gardening.
Cooking marshmallows, hot dogs or veggie dogs.
Getting pregnant with a baby (if you decided against this rule, the baby must be born on the island and if you’re still there when they are a child, they can’t leave the island. You can buy a portable toddler bed, blocks & one toy for a toddler to use. If your sims max handiness and build a toilet, you can also buy a potty at that point).
BUILDING/BUYING RULES (during the challenge):
You’re only allowed to place walls, floors, doors and windows and only in a wooden look above ground (see walls already used as an example, anything similar will do).
Rock wall coverings/flooring are to be used in the caves.
The rest of the furniture is either gained through the discovered items in the locked rooms on the island or by building them on the work bench. You are allowed to live in the caves once all sims have reached level 5 of gardening and unlocked the ability to move the landscaping (ie flowers, bushes, rocks and grasses).
TIP: Master wood working as fast as possible to be able to build a toilet, this is much easier than having to time using the pool to pee.
Start with a four week summer, I have added some all year/summer plants to help with gardening.
I’m playing with teens. If you want to do the same, here is some info on what I’m doing with them (Seasons & Parenthood):
You can have them join Scouts just before they start, but they will miss any meetings which will hit their responsibility if you have Parenthood.
You can give them journals before they start (Parenthood required), however, they won’t be able to use them until you have one of your sims craft a table and chair.
Create a holiday on week days so your teens don’t have to go to school (I use the Gardening, Art & Music Spirit and Fire traditions, see screenshot for example).
OPTIONAL ADDED CHALLENGES:
(Seasons required) Have a beehive & have a sim reach level 5 of the flower arrangement skill. Your sims will probably get stung until you can make the ‘bee calming’ flower arrangement. If you don’t want to choose this option, remove the flower arranging table and beehive.
If any seats by the fireplace burn in a fire, have a sim craft any piece of furniture to represent crafting the seat. Once it is complete, sell the crafted piece of furniture & and replace the burnt seat.
Start with nothing & have your sims sell into their inventory to get money for crafting and paying the bills.
COUNTING THE POINTS:
Original Scoring: For every Skill Level you reach you get 1 point. If one of your Sims dies you loose 10 points.
My Revised Scoring: For every Skill level your sims reach add 2 points. If any sims die, deduct 10 points. Divide that total by the number of sims you started with. Then deduct 0.5 points per day they were on the island.
REWARD FOR COMPLETING:
Sims get the ‘glory’ of completing the challenge. They also get to keep the value of the island, furniture of their choosing, anything they’ve earned or crafted and any plants they wish to have.
LOT & SIMS DOWNLOAD:
This can be placed & played on any regular 50×50 lot (you can’t place it on a water lot in Sulani due to the underground ‘caves’). I moved the Landgraab’s and placed it on their lot in Oasis Springs. If you’d like to play along you can use my latest version of the lot, which has been updated to play with Seasons and to replace the fountain which was used for water with a pond. I have three versions, one with a bridge to get on the island (remove it once your sims are on the island), one without a bridge and one that doesn’t use Spa Day (this is with a bridge).
My original edited version is also on the gallery. The original lot was built by SimplyNando, link here as an FYI.
Other base game changes to the updated lot:
More fishing spots to help with the fishing aspiration.
More variety of base game plants if you want to start working on the freelance botanist aspiration & make some useful grafting combinations.
Underground exit added for when you complete the challenge.
Packs required as challenge was originally set up: Outdoor Retreat & Spa Day, however I have now uploaded a version of the island that doesn’t use Spa Day.
Substitution for wellness if you don’t have Spa Day: Change the requirement for goal 7 to have your sims reach level 5 of gourmet cooking instead of level 5 of Wellness. You will be able to work on gourmet cooking once you unlock door 6 as I placed counters there and you can make both fruit & yogurt parfait & caprese salad without a stove.
Note: I originally said to get to level 5 of fitness instead of wellness if you don’t have Spa Day, however, I have changed this goal now that I’ve further thought about it while renovating the island to not use Spa Day items (as stated above, this is the third version of this island on the gallery). The reason I changed it was because you can work on fitness before you reach this point, so I thought having a skill that stayed locked until you reached door 6 was more comparable since the wellness skill is also locked until you reach door 6. 😊
Link to my teen spellcaster sims if you’d like to play with the same sims. Aidan Wood is a genius sim who loves the outdoors with the quick learner trait from choosing a knowledge aspiration. Iris Cassidy is a creative sim who also loves the outdoors with the muser bonus trait for choosing a creativity aspiration.
NOTES ON OTHER PACKS:
Realm of Magic: Note if you use spellcasters they can practice and learn magic, but they can’t use the magic to help themselves, so no scuberoo to clean themselves or others. There are brooms placed in the final room with the keys, your spellcasters can use these to fly off the island.
If you wish to buy one hen and one rooster, there is a coop is on the island if you have the pack (this is optional, you don’t need to use it).
You can use the Simple Living lot challenge, however most barbecued foods require meat or meat substitutes which requires you to buy groceries, so this would definitely cut down on what your sims can cook. If you choose this option I’d love to hear how it goes!
Harvestables from Other Packs Placed on the Island:
There are some harvestables ready to plant from other packs, you can replace them with other harvestables before you start the challenge if you don’t have those packs. What’s included but not planted (season noted) are:
Jungle Adventures: avocado (year round), two emotion berries (year round) & black beans (summer & fall)
HOW TO REACH ME:
If you have any questions about this challenge or anything else Sims related, or want to share your own Sims game play with a supportive group of Simmers, or vote on polls about ongoing or upcoming Let’s Plays of mine, head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary .
SimGuruNick had a suggestion after the December 2020 update which may help if the problem is caused by your anti-virus. The suggestion is to manually adjust your GameVersion.txt (in your TS4 folder, found under Documents\Electronic Arts) to the correct version.