Growing Together Livestream Overview (The Sims 4)

In addition to this blog post, here is a link to my video which includes the CAS and my thoughts on the livestream.

High Level Overview of Pack Goals:

Give the player the opportunity to celebrate full lifetime and memorable milestones of every sim.

First goal was to make sure that family matters. That interacting with family members feels different, than interacting with random sims in the game. This was regardless of if they live together or not.

Second was to make sure all relationships across the game mattered, i.e., make all relationships deeper so that no two sims interacting would feel the same.

Another goal was to add ‘Drama of Life’. This was done in two ways. First, players could set it and second, it can also be triggered in the game, but you as the player still has control so you can say yes to no to story prompts.

Timestamp for when the Growing Together portion of the stream starts

This blog post covers the following in this order:

  1. Create a Sim, including Family Dynamics
  2. Two New ‘Like/Dislike Categories, Sim Characteristics and Conversation Topics
  3. Social Compatibility
  4. World of San Sequoia
  5. Milestones
  6. New Things for the Different Life Stages
  7. Higher Number of Traits!
  8. Temporary Stays
  9. New Objects
  10. Three New Social Events

My blog post with recent tweets.

1. Create a Sim

Clothing, Hair & Skin Details:

As mentioned above, my video, which is linked above, shows the CAS shared in the livestream.

The pack includes clothing and accessories for all ages, i.e. from infant through elder.

The pack style was urban casual everyday wear and vintage.

Also includes some clothing that can be coordinated across the ages (similar patterns, but not the same).

New headscarf that is separate from hair.

They collaborated with a professional hair stylist to help improve their hair catalogue & they tried to improve their baby hairs.

New freckles, moles, and body freckles.

Family Dynamics

Can set in CAS when you create them (and when you first install the pack you will be able to set them with your existing sims) or just not set it and let it be discovered through game play.

Some that were shown were jokesters, difficult, supportive. Also mentioned ‘distant’ and ‘close’ and showed ‘strict’ in the livestream (grandparent to child).

They can also be removed through a dynamic remover potion.

This dynamic will also remain when a family member moves out.

2. Likes and Dislikes

Now 50 vs 20 (this is a base game change)

Two New Categories which are the TWO main pillars of social compatibility.

Sim Characteristics

This is platonic and available for child sims and up.

Characteristics shown with some examples of what helps to add/lose points:

  • Ambitionless Sims
  • Argumentative Sims: if like this traits like Hot-Headed, Mean and Evil will gain compatibility whereas good will lose points.
  • Cerebral Sims: if like this, Genius, Geek & Bookworm gain points, Creative or Goofball loses points.
  • Egotistical Sims
  • Emotional Decision Makers
  • Family-Motivated Sims
  • Funny Sims
  • Hard Working Sims
  • High Energy Sims
  • Homebody Sims
  • Idealist Sims
  • Nature Enthusiasts
  • Optimistic Sims
  • Pessimistic Sims
  • Pet Enthusiasts
  • Rascals
  • Romance Enthusiasts
  • Spirited Sims: If like this, Outgoing, Bro Cheerful gain points. Gloomy loses points.

There are a few categories related to romance are only for teen and up.

If they like a category/dislike a category gets added up and checked against other sims they meet to see if they are compatible.

The characteristics pertain to traits, including reward traits, activity likes & dislikes and lifestyles (if you have SE and it’s enabled) of the other sims and traits across packs were considered and will also impact the sim characteristics.

Conversation Topics

Choose categories and it will affect what sims like to talk about, includes:

  • Affection,
  • Arguments,
  • Complaints
  • Compliments
  • Deception
  • Deep Thoughts
  • Discussing Hobbies
  • Discussing Interests
  • Gossip
  • Jokes
  • Malicious Interactions
  • Potty Humour
  • Pranks
  • Silly Behaviour
  • Small Talk
  • Stories

3. Social Compatibility

Sims will either have:

  1. Good/amazing compatibility. Puzzle pieces fit together on the sim on the social panel. Easier to make friends.
  2. Bad/awful compatibility. Puzzle pieces don’t fit on the sim on your social panel. Harder to make friends.
  3. No compatibility no puzzle pieces on the sim on the social panel.

Note that the social interactions have subcategories that match the conversation topics (there is a reorganization of social menu to base game, however, didn’t see it and base game is not getting these new conversation topics so not sure how it will work). Some things will be left uncategorized so that they don’t get impacted by a sim’s like/dislike of a category. So there will be a learning curve as you’ll need to remember where the social interactions are, but once you do, it will be quicker to find them. It seemed to me like many of the categories would help you determine what would be underneath it.

Base Game Change re Making Friends

Some ages find it harder to gain relationship when interacting with each other but will be easier for other ages. It will add additional challenge for adding relationships across different age groups.

Example give, child will find it easier to make friends with other children.

It should be noticeable but not impossible to play with.

4. World of San Sequoia

Based on San Francisco.

No sequoia trees, but there is ‘old stumpy.’

Three neighbourhoods, Anchorpoint Wharf, Gilbert Gardens and a relaxed residential locale, Hopewell Hills. They all have a slightly different vibe, like how San Francisco has unique areas.

Tweet with Lot Sizes

Close up of map:

Seasons wasn’t installed so didn’t show weather.

Hopewell Hills

  • Sleepy suburb.
  • Has pond with fishing.
  • Has a little parklet with a pirate ship jungle gym.
  • There’s a marina area you can walk out on.
  • The Michaelson’s  and one other family live in this neighbourhood.
  • There’s a four bedroom starter for a small family built by lilsimsie and an 30×20 empty lot.

Anchorpoint Wharf

  • Has the rabbit hole Movie Theater with lots of different options.
  • It has a bit of a city vibe, food stand which looked like it had some foods that you previously only got with City Living (samosa, ramen and a few other items, see screenshot)
  • and the founding family home is in this neighborhood (the Robles).
  • It also has a family friendly library built by Deligracy.

Foods you can order at food stand:

Movie choices:

Gilbert Gardens

  • Has the rec center built by lilsimsie. The rec center is a new community lot type that has game tables, work out area, you can play musical instruments, do art, & book to do social events. It is appropriate for all ages.
  • You can fish and swim in the lake in that neighbourhood. Keep your eye out for white claw the crocodile.
  • There’s also the public splash pad including Whaleburt in the neighbourhood. Splash pad pieces can be found in build/buy mode and are available to use on your home lot or any community lot. 
  • It also has three different power walking trails for elders (seemed like hikes in Snowy Escape, the walk style just looked different).

Screenshot of the Splash Pad:

5. Milestones

For All, but Special Element for Infants

Some can be specific for ages.

Infants have milestones that impact what they can do. These specific milestones replace skill building at this age, reaching certain milestones unlocks more things they can do. They do also have lifetime milestones that are more like memories (like first fire, first temporary visitor, etc.)

Milestones for other ages more like memories, some are specific to certain ages. Some other ones mentioned, learning to ride a bike, lose a tooth (child), first woohoo, got married (young adult or older). Some milestones get little rewards. One that was shown was a marriage certificate. They also showed a milestone related to having a bladder accident. This can impact sims and how they feel. Milestones will also indicate where it happened.

Note if a sim is born in game, you will be able to look back to different ages to see their milestones (not sure how that will work with existing sims that were born and raised in the game).

6. New Things for the Different Life Stages

Newborns:

New outfits for them

New kiss interaction (available for a variety of ages)

Newborns will have temperaments; they will act differently from each other. Some will be needier, and some will be easier to care for.

Infants & Toddlers

Quirks

Both infants and toddlers can have up to three quirks that you discover through game play (18 possibilities for each age).

You can use cheats to remove the quirks and set the quirks you want them to have. The latter can be helpful if you have an idea of what personality/quirks you want them to have. Just remember to turn cheats on first to see this option (‘testingcheats on’ or ‘testingcheats true’).

Some examples shown/mentioned for infant were ‘loves to be held’, ‘frequently sneezes’, ‘prefers sleeping in arms’, ‘gassy’, ‘feeding tinkler’.

One quirk the toddler got was aggressive:

Which looked liked this in the simology panel:

Then she got the loves water quirk

Changing Tables

This comes with the pack, one wasn’t shown in base game.

If you have a diaper pail attached the diaper will go in automatically.

They can be used for infants and toddlers (unless the toddler is potty trained and doesn’t use a diaper!).

There’s also one for community lots.

Baby Proofing:

Toddlers can try to break out.

The toddler in the stream was successful in breaking out and got this moodlet!

Child

4 new child aspirations:

  1. Slumber Party Animal
  2. Playtime Captain
  3. Creative Genius
  4. Mind and Body

All under ‘Multi Skill’ category vs how the base game aspirations focused on a particular child skill.

Children have more interactions with toddlers, other children and teens (showed some mean ones as the child in the family was difficult)

Children can have low, neutral, or high confidence. If they age up with high or low confidence, they will age up with high or low esteem (if it’s neutral they will get neither).

If they have high confidence, they will have a confident buff which might make the parts of base game aspirations that require inspired/playful/focused moodlets to be harder to do, though I did notice later that the child sim still got playful playing on the playhouse so it looks like that confident moodlet may not be permanently there.

Base Game Change to child skill building. They will learn certain adult skills as soon as they start doing those interactions. The adult skill will be slower to build, but the related child skill will build more quickly. Not sure if the adult skill will continue to be slow to build once they max the underlying child skill.

Also, not child related, and also coming to base game, you will see a little picture over the skill bar as to what skill they are building (with the children they show the related child skill, not the adult one. Not sure what happens when you max the child skill).

Children need to learn to ride bikes. Once they learn they can ride it around. They can fall and hit their head and loosen their tooth. There are six new kids bikes, with their own variants.

Children can lose their teeth. They will get an uncomfortable when it’s loose (see screenshot).

They can wiggle it or take it out.

Can hide the tooth under their pillow and go to sleep.

When the tooth fairy visits, they’ll get some simoleons, a certificate and a milestone.

Adults

Things added for adults were to create drama!

Adults can now have midlife crisis!

They said there were four different mid life crises. One shown was ‘Desire for Adventure’. You can find it on the aspiration tab.

Work rivals. You can sabotage or try to make friends as a work option. While you have a work rival you won’t get a promotion. You can also try to make friends outside of work.

They’ve also added a burn out system so if you’re going to hard on one skill or working too hard you sim will indicate to you that they need a break, they need to do something different.

‘Added the opportunity to get laid off’. Their company may be going through restructuring, they can try to work harder and possibly avoid it.

Elders

Have more social interactions, including the ability to sneak a treat under the new friendly subcategory ‘affection’.

They can teach life lessons, and if you have Parenthood some of these will teach character values.

They can designate a memory box, though they can only have one.

7. Higher Number of Traits!

Self Discovery System:

Sims can get moments in the game that give them an option to get a new trait in addition to the three you give them in CAS, so your sims can add up to three new traits for up to six in total.

You may also get a prompt to change a trait. If you have a slob sim who is cleaning up, you may get the opportunity to change their trait to neat.

8. Temporary Stays

They showed Kyle asking to come, new NPC that comes with the pack. They said yes, but you can say no.

Kyle’s visit was for 6 days. It shows in the calendar, but you can delete it. Length of stay can be from 1 to 6 days.

You can also initiate the stay over by asking other sims. They were planning on asking a grandparent to come until they had this ‘story prompt’ by Kyle.

Other possibilities for temporary stay pop ups mentioned were a family friend, old friend, long lost family member that’s trying to reconnect.

Temporary stay will bring a suitcase. You can also buy suitcases in build/buy.

Suitcases will work like a dresser, but they are mobile.

You can’t control the temporary stay visitor, however you can ask them to help out or have them relax (those were the the two options mentioned). They may also start a fire if they cook, which is what happened in the livestream!

9. Objects:

Treehouse:

When you purchase the treehouse it’s completely unbuilt. The one in the livestream was already partially built.

Teen or older has to initiate building it, but once they start, a child can help with building.

It is a woohoo spot (in the hidden ‘club house enclosure’) but that wasn’t an option shown as the child was playing on the tree house.

Children can play on it or watch nature. You can also set admission rules.

Can also relax, nap, or sleep in the enclosure.

You can decorate it when it’s fully built. There are four different styles you can decorate the tree in, Fairy Tale Castle, Island Castaway, Pirate Hideout, and Space Explorer. You can also leave it undecorated.

Pirate Hideout:

Space Explorer:

You can upgrade it (requires handiness skill or debug cheat). Upgrades including adding a bell, lights, slide, & sliding pole.

You can place some things on it, to find what can be placed use the search term “Placeable on Treehouse“ in the search bar. Some things shown/mentioned were big soft friends (i.e. Barfly), toys, toy box, telescope, small planters, VR gaming mat. Any useable items placed on the treehouse will remain useable.

Friendship Bracelet:

Can make and exchange.

Can use the Friendship Bracelet box or a child activity table to make a friendship bracelet. You can also make them using the knitting bag (Nifty Knitting) or the cross stitch box (Cottage Living).

If two sims in the same household exchange friendship bracelets, they both have to have made one. If you exchange them with someone outside the household, only your sim needs to have made one. The sim in the other household will automatically have it.

Friendship bracelets will eventually wear out and fall off.

Once you exchange a friendship bracelet, there is a new interaction you can do under Affection.

If you do that interaction in front of another friend, they may be a little jealous

Can also ask to have it back and the sim will get a hurt sentiment.

New Options for Game Table:

Game tables have two new options for the pack, puzzles and simbles, in addition to the base game cards. You will also be able to do other games depending on what packs you have.

They showed a puzzle from reference.

Sims can steal a puzzle piece and then place it at the end and ‘steal the finish’.

You can frame a completed puzzle and put it on the walls or put it in your keepsake box.

10. Three New Social Events:

They mentioned the three events but didn’t show them or say much about them. They did say that you can hold social events even if you have a visitor staying over.

Baby Shower – you don’t need a pregnant sim, so you can be telling the story of adopting (probably also works for the ‘science baby’ which is coming with the March 14, 2023 base game update).

Family Reunion – per a tweet can also invite extended family, close family friends. It also mentions that in the description when you go to fp

Reward for family reunion are collage photo frames.

Slumber Party

Tweet with one of the Slumber Party reward objects and a tweet reply saying there is also a basic version of the toddler sleeping bag in build buy mode:

Contact Me:

If you have any questions or want to share your own Sims game play with other Simmers head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary or my discord, https://discord.gg/aJaX7Pca8A

Infant and Baby Update (Sims 4)

Summary of the Infant and Baby Update part of the March 3, 2023 Developer Livestream:

Note this will be included in the base game update coming Tuesday, March 14, 2023. Usual time for updates is 10 am Pacific. Link for when that will be in your own time zone.

I also have a video overview.

New Build/Buy Stuff!

We’re getting lots of new things including the following:

  • a new bassinet!
  • 3 new infant sensory toys,
  • more décor (including two rugs with different patterns),
  • new bookshelf for the wall (noticed an option on it to ‘read to children’,
  • more décor (including two rugs with different patterns),
  • different cribs, including one portable crib,
  • also, some cribs can be converted to toddler beds at a cost,
  • some cribs can be upgraded, one upgrade they showed in the livestream was a mobile (two variations, one birds, one space theme) could be added.
  • new fence with new locking option ‘baby proofing’. This can be applied to doors and gates.

“Science Baby!”

Your sim can now have a baby in a new way and they can have it on their own (i.e. only using their genetics) or they can choose another sim that they know and have a friendly or romantic relationship with (but does not have to be a romantic relationship)

It costs 1,200 simoleons and the sim initiating it will leave and when they come back the baby will be on the lot. It seems like how adoption works. Sims using this option will not experience pregnancy.

Babies also getting an update!

The game currently only use 3 skin tones for babies, they will now get the full gamut.

Babies will get an eye colour to reflect their eye colour and their movements have been changed to make them seem more like newborns.

Baby life stage will be shorter, other life stages extended so you can be around to hopefully enjoy grandkids (no details on how they were lengthened, I wonder if this is only going to be for normal lifespan since the baby life span on the long lifespan has already been shortened )

Menu on baby reorganized to have care interactions in one place.

Kids and toddlers can now ‘entertain’ babies.

Interactions more seamless, they won’t put the baby down before they do the next interaction.

If you have Seasons, the baby will react to being outside in bad weather (cold/rain/storms)

Sims will autonomously look after babies better than before.

Now can set in CAS under gender options whether a sim produces milk.

Infants:

We can control them, they mention they have the same needs as other sims but I didn’t notice them showing their needs menu (i.e. bladder, hunger, energy, fun, attention and hygiene).

You can set a preference to bottle or breast feed on the infant (and on a baby/newborn).

6 traits: Cautious, Sensitive, Calm, Intense, Wiggly, Sunny

Infants can be fully customized in CAS when you create them. If you age them up, you will not be able to change their traits without cheats.

Stork bites, which have different colours and will ‘fade’ (i.e., go away when they age up).

However we are also getting birth marks for all ages, which have different colours to go with different skin tones as well as stretch marks and C-section scars, which The Sims previously tweeted about, and I have a separate video on.

Infants will also have Attachment – a well cared for infant (i.e., sims are caring for the infant and spending time with them) will not get as upset about waiting as they know their needs will be looked after.  An infant who hasn’t had their needs met in the past will be extra sad about waiting for their needs to be looked after. When infants age up to toddler, they can age up with one of the following three traits depending on how well they were looked after.

  • Happy infant for a sim that formed a good bond and therefore trusts that sims have good intentions.
  • Top notch (natch?) infant if they were very well cared for, which also means they trust their caregivers specifically.
  • Unhappy infant, if you intentionally push to the other end, this will make them more skeptical of sims, they have a hard time trusting the intentions of those sims.

There is a selection of different baby foods you can feed your infants (these are the ones I saw, but it looked like there were a few more):

Infants will either like, love, be unsure or dislike a new food. Their trait can impact how they react.

Note that while you can feed the infants in the high chair, exploring foods in the high chair is more about establishing moments of care, trying new things & exploring the world around them. Infants will primarily satisfy their hunger by being bottle or breast fed.

Highchairs will be fixed in the update. Sims will not take their toddlers in and out like they currently do. This fix will also apply to infants use of the high chair.

Cross Pack Integration Mentioned:

Cats and Dogs – infants can pet dogs (hopefully cats too!)

Parenthood – higher parenthood skill helps with parenting infants. As it increases, you will find new ways to take better care of your infants.

Nifty Knitting – infants get onesies (I wonder if they will be toddler onesies or the baby onesies).

Contact Me:

If you have any questions or want to share your own Sims game play with other Simmers head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary or my discord, https://discord.gg/aJaX7Pca8A

Sims 4 October 11, 2022 Game Update

Video link where I go over the Oct 11/22 Sims 4 game update – what’s new, including the updated help system & the gift from ‘Emily’, what’s been fixed, the mod impact, & some kit icons found in the code!

Update Notes:

EA Site
Sims Forum

Other Links:

Forum post tracking mod impact

October 4, 2022 Laundry list & my video on it.

Sims Direct Tweet re Update

Sims Tweet re “Behind the Sims Summit” reminder

EA Blog post re the “Behind the Sims Summit” and my video on it.

Sims Community article re ‘leaked’ kit icons
& forum post re the same

Link to my tutorial video on how to prepare for a game update:

Tweets from members of the EA Creator Network get these VIP invites for the Behind the Sims Summit on October 18th, 2022:

https://twitter.com/MeaganJo_Sims/status/1578493423124119552
https://twitter.com/Vihisha/status/1578512061981917184
https://twitter.com/AndrewArcade/status/1578455402026782720
https://twitter.com/SpringSims/status/1578394972231008261
https://twitter.com/KawaiiStacie/status/1578429335718879234

Contact Me:

If you have any questions, need troubleshooting help or want to share your own Sims game play with other friendly Simmers please head over to my Facebook group, Sims Sanctuary or my Discord. I can also be found on Twitter and Instagram.

Common Issues Since the July 26, 2022 Game Update (Sims 4)

Updates as for Aug 2 Game Update & Video

Video Link

Link to Aug 2/22 update notes: https://www.ea.com/games/the-sims/the-sims-4/news/update-08-02-2022

Link to EA’s Mod Policy: https://help.ea.com/en/help/the-sims/the-sims-4/mods-and-the-sims-4-game-updates/

Link to Sims4Studio: https://sims4studio.com/board/6/download-sims-studio-open-version

New bug reports referred to in video:

Aging Settings Broken: https://answers.ea.com/t5/Bug-Reports/Aging-Settings-Broken/td-p/11668082 Sims Greyed out When Travelling for Festivals: https://answers.ea.com/t5/Bug-Reports/Sims-greyed-out-for-quot-Travel-with-quot-option-for-Festivals/m-p/11692219#M224695

Original Post After July 26/22 Update:

There have been a number of issues with the game since the July 26, 2022 game update and I will try and summarize some of the more common ones here.

The biggest issue is with aging, both on the long lifespan and short lifespan. This issue is so big EA has a message about it on your main menu, this appeared on July 27:

They are recommending you back up your saves and temporarily play on a Normal Lifespan. I recommend avoiding any saves where you currently play on Long or Short Lifespan. Also, while turning aging off is one option, make sure you change the Lifespan to Normal before turning off aging, otherwise there are reports that the issue persists.

I did a separate video on the long term issue and how to use the no aging option.

I also did a video on how to recover your save for those who play on computer. Unfortunately that’s not an option for console.

Link to Bug Report for the Aging Issues:

  1. Issues with Long Lifespan but there is a little discussion of the issues with a Short Lifespan too. Note sims get days added if you play on a Long Lifespan, they seem to get days removed, i.e. they become younger, if you play on a Short Lifespan

Other Non Mod Related Issues Since the Update:

Here are some other issues I’ve seen noted on EA AHQ with links to their bug reports. If your issue isn’t here, I recommend going over to the Sims 4 Bug Section of EA AHQ and looking for the issue you are experiencing.

Here’s a screenshot of a Tweet by SimGuruNick re the first issue noted here:

  1. Wants/Fears: Sim wants to ask a relative to be GF/BF Note EA Cade has responded to this report to say the Sims Team is looking into this. SimGuruNick has also tweeted (see above screenshot) to say they can reproduce this and are working on it. I have uploaded a room to the gallery with 5 want refresher potions so you can use that to get rid of wants you don’t want and not use any reward points (each want refresher potion is 200 reward points).
  2. Lifespan duration for teens and adult sims changed on Normal Lifespan Now 21 and 33 days respectively, normal lifespan, I’m wondering if this is by design.
  3. Sims turning into celebrities since update
  4. Most sims greyed out when trying to travel
  5. Excessive use of cell phone while walking
  6. NPC roles not filling regular positions I was playing in Henford-on-Bagley so noticed that there.
  7. Sim resetting when queueing livestream (no HSY Pack) This impacts Sims in the Tech Guru career & Social Media career. LittleMsSam has released a mod to fix this, see her Random Small Mods.
  8. Child sims can’t quit afterschool activities
  9. Elders can’t retire Carl’s Sims 4 Guide has a mod (free Patreon) that fixes this.
  10. Traits from other packs don’t have wants associated with them
    Note this doesn’t have a lot of Me Too’s but I did also see this Twitter response from SimGuruGeorge re wants and packs.

10. Elders can’t retire. Carl Sims has a mod for that now. His Patreon link (free)

Bug Template to Use When Making Reports on EA AHQ

You should be prompted to use this template, however if you aren’t, then just copy and paste this and fill in the details.

Product: The Sims 4
Platform:
Which language are you playing the game in?
How often does the bug occur?
What is your current game version number?
What expansions, game packs, and stuff packs do you have installed?
Steps: How can we find the bug ourselves?
What happens when the bug occurs?
What do you expect to see?
Have you installed any customization with the game, e.g. Custom Content or Mods?
Did this issue appear after a specific patch or change you made to your system?

Mod Issues

Most mods broke with the game update so make sure to check all your mods to see if they broke and if they’ve been updated. Many have already been updated including MCCC, UI Cheats, Twisted Mexi mods, Wonderful Whims and LittleMsSam mods.

As of early on July 28, 2022 here is a statement re Kawaii Stacie mods:

One common issue I see mentioned is not being able to change your hair colour in Create-A-Sim, my understanding is this is caused by the More Columns mod by Weerbesu which has been updated.

There’s a Sim forum post that tracks what broke, what’s been updated and what’s fine which is a great source to check.

Another source is Scarlet’s mod tracking list, this includes mature mods, the Sims forums don’t allow mention of mods that increase the games’ rating.

Contact Me:

If you have any questions, need troubleshooting help or want to share your own Sims game play with other friendly Simmers please head over to my Facebook group, Sims Sanctuary or my Discord. Either I or other members will try to answer any troubleshooting questions and I also have some guides that can help in my Facebook group. I can also be found on Twitter and Instagram