Some tweets from the last few days* covering the following:
Game Play (Mix of Base Game & Growing Together)
Children (Growing Together)
Tweets re Growing Together Lots
Build/Buy (Growing Together)
Create-a-Sim (Growing Together)
Behind the Scenes (Naming Worlds)
Just for Fun, including some glitches! (Base Game, Growing Together & Other Packs)
*mostly March 6 to March 8, but one is from March 4.
Link to my video where I discuss many of these tweets.
1. Game Play
Adoption:
Sims can adopt infants (hopefully older children too) that are already in the world! A couple of examples where this will be great is if your sim already has a child and then gets married or if you have Get to Work and the spouse has a child through alien abduction (and I’m sure there are more examples!). This looks different from the ability to adopt a child using the phone. Since it shows an adoption certificate, I’m not sure if the entire interaction is limited to Growing Together, or just what I expect is the milestone related to it.
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 6, 2023
Most certainly. All changing tables are compatible with toddlers.
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 6, 2023
Toddlers and Baby Proofing (Base Game):
Toddlers escaping is also part of the base game update, it’s not limited to Growing Together. The fence is base game, most everything else that looks new is Growing Together.
Three different types of marriage certificates and your sims can order copies via the phone or computer. Hopefully sims who are already married will also be able to order them!
Married Sims now get a marriage certificate in Growing Together, which you can then customize from these three designs in a variety of frames!
Sims can request additional copies via the phone or computer!
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 8, 2023
I wanted to show off dogs playing on the splash pad. Maybe I shouldn't have selected a Couch Potato Bulldog who just wants to lounge on the baby rug all day. 😂 I'll get my picture though!
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 8, 2023
Cats will need to be held
I believe you can hold them and play in the water!
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 8, 2023
2. Children (Growing Together)
Sneak peak at the reward trait for Slumber Party Animal Aspiration:
The four new Child Aspirations are a bit of a hybrid. Slumber Party Animal gives you a different set of goals that support Children who are focusing on both Social and Creativity. https://t.co/tmSxC0N1Lgpic.twitter.com/7odZQAY5iR
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 8, 2023
Correct to all above. They each also tie into our new objects (as seen in icons) + a few other kid-friendly activities.
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 8, 2023
Two children can play together on the treehouse:
Didn't get a chance to show this on the stream, but 2 Child Sims can also Play Pretend together! Space explorers, fairy tale castle, pirates, island castaway, and house! pic.twitter.com/M73bTLqRaZ
We showed off one dressed-up Starter Home during the Growing Together Livestream, but check out how cute this one is by @dzidziak86 in the Gilbert Gardens neighborhood! My two favorite parts: 1. The modern roof over the doorway. 2. It has the cutest little starter nursery inside. pic.twitter.com/65SvVZN0KG
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 6, 2023
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 6, 2023
40×30 Lot in Gilbert Gardens – this one was built by @lilsimsie. No sneak peeks since I'm sure she will be showing it off herself, but you can get a feel for the lot in case you want to build something there.😉 pic.twitter.com/kSd2JfRe4N
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 6, 2023
4. Build/Buy (Growing Together):
Splash Pad
The Splash Pad Play area in Gilbert Gardens is amazing! But you also have all the pieces to build your very own splash pad play area at home! Or why not at a public pool or your very own Recreation Center? 🐳 pic.twitter.com/9hDPAcrGTu
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 7, 2023
Most of these (splash pads, emitters, Whalebert) are found under outdoor activities. Whalebert is also a Fountain Decoration. The leaves and flowers are found in Sculptures in the Outdoors category. No cheats needed to access them at all!
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 7, 2023
Modeling did some extra hookup with Whalebert so that if you want you can also place him in a Fountain. ⛲️ pic.twitter.com/uHOfGYhTm2
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 7, 2023
Kindermade ‘Lore’
Does anyone remember Kindermade, a brand we created for Build/Buy for a few pieces from the base game? (like these ones pictured below)
So… I may have gone a bit wild with expanding the Kindermade lore for Growing Together build-buy items.
Kindermade HQ has informed me that I am obligated to share that these two tables? They are definitely two of the tables ever made! pic.twitter.com/6LJr39Aacy
Look! Kindermade's KinderMod line is also bringing retro-future vibes and existential panic to your libraries! Perfect for when your studies have you in literal agony, or you're on the verge of having your secret love of cowplants spilled via a slightly-too-tilted phone screen. pic.twitter.com/0bHY6zt5Gw
In Growing Together, we added some fun new Build/Buy assets for Recreation Centers & Libraries—you might have spotted them during the Livestream in our builds. Just a preview – I won't show all the Rec Center/Library objects. 😉 pic.twitter.com/OIq5EMp1R3
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 6, 2023
before you call me cringe – yes, the first one is meant to be an excruciating read! it's poking fun at the way brands will often misuse slang. the idea of a chair company having a board meeting to decide how to sound "cool and relatable" is absurd (and probably happens?)
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 8, 2023
6. Behind the Scenes
I found this thread by GrimSuruDoi on what goes into naming a Sims 4 world very interesting!
I’ve finally recovered after our marathon stream yesterday (it seems y’all liked it??) and while I enjoyed ranting about why Moonwood Mill and San Sequoia are ✨perfect✨ world names, I figured a little behind-the-scenes context on how we go about naming worlds could be fun. 🧵
— Cheapskate Keepsake Doi (@GrimSuruDoi) March 4, 2023
One thing we don’t decide until much, much later? The world name. We don’t want to design a world around a name but rather fit a good name to the world that we’ve already designed.
— Cheapskate Keepsake Doi (@GrimSuruDoi) March 4, 2023
We think about a lot (maybe too much?) like the connotations of the name, the history of the places that inspire the world, possible translations, words they sound like, personal preference
— Cheapskate Keepsake Doi (@GrimSuruDoi) March 4, 2023
For those 2 worlds, I think we arrived in the right place. We looked at abandoned/secluded mill towns that seemed like good werewolf hangouts or at how the Bay Area’s flora has transformed over time and how local places are still named after trees that are no longer there
— Cheapskate Keepsake Doi (@GrimSuruDoi) March 4, 2023
Anyway, this is all to say while there was certainly some truth to my bit on world naming on the stream (Chair Village ahoy!), I really do appreciate the thought and intention we put into all the work do. We will sometimes still make mistakes, but we continue to do our best!
— Cheapskate Keepsake Doi (@GrimSuruDoi) March 4, 2023
(What we came to lovingly refer to as "Beard Baby" was a bug that showed up in early development on infants. Cracked us up.) pic.twitter.com/OTVRvWuS2o
In addition to this blog post, here is a link to my video which includes the CAS and my thoughts on the livestream.
High Level Overview of Pack Goals:
Give the player the opportunity to celebrate full lifetime and memorable milestones of every sim.
First goal was to make sure that family matters. That interacting with family members feels different, than interacting with random sims in the game. This was regardless of if they live together or not.
Second was to make sure all relationships across the game mattered, i.e., make all relationships deeper so that no two sims interacting would feel the same.
Another goal was to add ‘Drama of Life’. This was done in two ways. First, players could set it and second, it can also be triggered in the game, but you as the player still has control so you can say yes to no to story prompts.
Timestamp for when the Growing Together portion of the stream starts
This blog post covers the following in this order:
Create a Sim, including Family Dynamics
Two New ‘Like/Dislike Categories, Sim Characteristics and Conversation Topics
As mentioned above, my video, which is linked above, shows the CAS shared in the livestream.
The pack includes clothing and accessories for all ages, i.e. from infant through elder.
The pack style was urban casual everyday wear and vintage.
Also includes some clothing that can be coordinated across the ages (similar patterns, but not the same).
New headscarf that is separate from hair.
They collaborated with a professional hair stylist to help improve their hair catalogue & they tried to improve their baby hairs.
New freckles, moles, and body freckles.
Family Dynamics
Can set in CAS when you create them (and when you first install the pack you will be able to set them with your existing sims) or just not set it and let it be discovered through game play.
Some that were shown were jokesters, difficult, supportive. Also mentioned ‘distant’ and ‘close’ and showed ‘strict’ in the livestream (grandparent to child).
They can also be removed through a dynamic remover potion.
This dynamic will also remain when a family member moves out.
2. Likes and Dislikes
Now 50 vs 20 (this is a base game change)
Two New Categories which are the TWO main pillars of social compatibility.
Sim Characteristics
This is platonic and available for child sims and up.
Characteristics shown with some examples of what helps to add/lose points:
Ambitionless Sims
Argumentative Sims: if like this traits like Hot-Headed, Mean and Evil will gain compatibility whereas good will lose points.
Cerebral Sims: if like this, Genius, Geek & Bookworm gain points, Creative or Goofball loses points.
Egotistical Sims
Emotional Decision Makers
Family-Motivated Sims
Funny Sims
Hard Working Sims
High Energy Sims
Homebody Sims
Idealist Sims
Nature Enthusiasts
Optimistic Sims
Pessimistic Sims
Pet Enthusiasts
Rascals
Romance Enthusiasts
Spirited Sims: If like this, Outgoing, Bro Cheerful gain points. Gloomy loses points.
There are a few categories related to romance are only for teen and up.
If they like a category/dislike a category gets added up and checked against other sims they meet to see if they are compatible.
The characteristics pertain to traits, including reward traits, activity likes & dislikes and lifestyles (if you have SE and it’s enabled) of the other sims and traits across packs were considered and will also impact the sim characteristics.
Conversation Topics
Choose categories and it will affect what sims like to talk about, includes:
Affection,
Arguments,
Complaints
Compliments
Deception
Deep Thoughts
Discussing Hobbies
Discussing Interests
Gossip
Jokes
Malicious Interactions
Potty Humour
Pranks
Silly Behaviour
Small Talk
Stories
3. Social Compatibility
Sims will either have:
Good/amazing compatibility. Puzzle pieces fit together on the sim on the social panel. Easier to make friends.
Bad/awful compatibility. Puzzle pieces don’t fit on the sim on your social panel. Harder to make friends.
No compatibility no puzzle pieces on the sim on the social panel.
Note that the social interactions have subcategories that match the conversation topics (there is a reorganization of social menu to base game, however, didn’t see it and base game is not getting these new conversation topics so not sure how it will work). Some things will be left uncategorized so that they don’t get impacted by a sim’s like/dislike of a category. So there will be a learning curve as you’ll need to remember where the social interactions are, but once you do, it will be quicker to find them. It seemed to me like many of the categories would help you determine what would be underneath it.
Base Game Change re Making Friends
Some ages find it harder to gain relationship when interacting with each other but will be easier for other ages. It will add additional challenge for adding relationships across different age groups.
Example give, child will find it easier to make friends with other children.
It should be noticeable but not impossible to play with.
4. World of San Sequoia
Based on San Francisco.
No sequoia trees, but there is ‘old stumpy.’
Three neighbourhoods, Anchorpoint Wharf, Gilbert Gardens and a relaxed residential locale, Hopewell Hills. They all have a slightly different vibe, like how San Francisco has unique areas.
Has a little parklet with a pirate ship jungle gym.
There’s a marina area you can walk out on.
The Michaelson’s and one other family live in this neighbourhood.
There’s a four bedroom starter for a small family built by lilsimsie and an 30×20 empty lot.
Anchorpoint Wharf
Has the rabbit hole Movie Theater with lots of different options.
It has a bit of a city vibe, food stand which looked like it had some foods that you previously only got with City Living (samosa, ramen and a few other items, see screenshot)
and the founding family home is in this neighborhood (the Robles).
It also has a family friendly library built by Deligracy.
Foods you can order at food stand:
Movie choices:
Gilbert Gardens
Has the rec center built by lilsimsie. The rec center is a new community lot type that has game tables, work out area, you can play musical instruments, do art, & book to do social events. It is appropriate for all ages.
You can fish and swim in the lake in that neighbourhood. Keep your eye out for white claw the crocodile.
There’s also the public splash pad including Whaleburt in the neighbourhood. Splash pad pieces can be found in build/buy mode and are available to use on your home lot or any community lot.
It also has three different power walking trails for elders (seemed like hikes in Snowy Escape, the walk style just looked different).
Screenshot of the Splash Pad:
5. Milestones
For All, but Special Element for Infants
Some can be specific for ages.
Infants have milestones that impact what they can do. These specific milestones replace skill building at this age, reaching certain milestones unlocks more things they can do. They do also have lifetime milestones that are more like memories (like first fire, first temporary visitor, etc.)
Milestones for other ages more like memories, some are specific to certain ages. Some other ones mentioned, learning to ride a bike, lose a tooth (child), first woohoo, got married (young adult or older). Some milestones get little rewards. One that was shown was a marriage certificate. They also showed a milestone related to having a bladder accident. This can impact sims and how they feel. Milestones will also indicate where it happened.
Note if a sim is born in game, you will be able to look back to different ages to see their milestones (not sure how that will work with existing sims that were born and raised in the game).
6. New Things for the Different Life Stages
Newborns:
New outfits for them
New kiss interaction (available for a variety of ages)
Newborns will have temperaments; they will act differently from each other. Some will be needier, and some will be easier to care for.
Infants & Toddlers
Quirks
Both infants and toddlers can have up to three quirks that you discover through game play (18 possibilities for each age).
You can use cheats to remove the quirks and set the quirks you want them to have. The latter can be helpful if you have an idea of what personality/quirks you want them to have. Just remember to turn cheats on first to see this option (‘testingcheats on’ or ‘testingcheats true’).
Some examples shown/mentioned for infant were ‘loves to be held’, ‘frequently sneezes’, ‘prefers sleeping in arms’, ‘gassy’, ‘feeding tinkler’.
One quirk the toddler got was aggressive:
Which looked liked this in the simology panel:
Then she got the loves water quirk
Changing Tables
This comes with the pack, one wasn’t shown in base game.
If you have a diaper pail attached the diaper will go in automatically.
They can be used for infants and toddlers (unless the toddler is potty trained and doesn’t use a diaper!).
There’s also one for community lots.
Baby Proofing:
Toddlers can try to break out.
The toddler in the stream was successful in breaking out and got this moodlet!
Child
4 new child aspirations:
Slumber Party Animal
Playtime Captain
Creative Genius
Mind and Body
All under ‘Multi Skill’ category vs how the base game aspirations focused on a particular child skill.
Children have more interactions with toddlers, other children and teens (showed some mean ones as the child in the family was difficult)
Children can have low, neutral, or high confidence. If they age up with high or low confidence, they will age up with high or low esteem (if it’s neutral they will get neither).
If they have high confidence, they will have a confident buff which might make the parts of base game aspirations that require inspired/playful/focused moodlets to be harder to do, though I did notice later that the child sim still got playful playing on the playhouse so it looks like that confident moodlet may not be permanently there.
Base Game Change to child skill building. They will learn certain adult skills as soon as they start doing those interactions. The adult skill will be slower to build, but the related child skill will build more quickly. Not sure if the adult skill will continue to be slow to build once they max the underlying child skill.
Also, not child related, and also coming to base game, you will see a little picture over the skill bar as to what skill they are building (with the children they show the related child skill, not the adult one. Not sure what happens when you max the child skill).
Children need to learn to ride bikes. Once they learn they can ride it around. They can fall and hit their head and loosen their tooth. There are six new kids bikes, with their own variants.
Children can lose their teeth. They will get an uncomfortable when it’s loose (see screenshot).
They can wiggle it or take it out.
Can hide the tooth under their pillow and go to sleep.
When the tooth fairy visits, they’ll get some simoleons, a certificate and a milestone.
Adults
Things added for adults were to create drama!
Adults can now have midlife crisis!
They said there were four different mid life crises. One shown was ‘Desire for Adventure’. You can find it on the aspiration tab.
Work rivals. You can sabotage or try to make friends as a work option. While you have a work rival you won’t get a promotion. You can also try to make friends outside of work.
They’ve also added a burn out system so if you’re going to hard on one skill or working too hard you sim will indicate to you that they need a break, they need to do something different.
‘Added the opportunity to get laid off’. Their company may be going through restructuring, they can try to work harder and possibly avoid it.
Elders
Have more social interactions, including the ability to sneak a treat under the new friendly subcategory ‘affection’.
They can teach life lessons, and if you have Parenthood some of these will teach character values.
They can designate a memory box, though they can only have one.
7. Higher Number of Traits!
Self Discovery System:
Sims can get moments in the game that give them an option to get a new trait in addition to the three you give them in CAS, so your sims can add up to three new traits for up to six in total.
You may also get a prompt to change a trait. If you have a slob sim who is cleaning up, you may get the opportunity to change their trait to neat.
8. Temporary Stays
They showed Kyle asking to come, new NPC that comes with the pack. They said yes, but you can say no.
Kyle’s visit was for 6 days. It shows in the calendar, but you can delete it. Length of stay can be from 1 to 6 days.
You can also initiate the stay over by asking other sims. They were planning on asking a grandparent to come until they had this ‘story prompt’ by Kyle.
Other possibilities for temporary stay pop ups mentioned were a family friend, old friend, long lost family member that’s trying to reconnect.
Temporary stay will bring a suitcase. You can also buy suitcases in build/buy.
Suitcases will work like a dresser, but they are mobile.
You can’t control the temporary stay visitor, however you can ask them to help out or have them relax (those were the the two options mentioned). They may also start a fire if they cook, which is what happened in the livestream!
9. Objects:
Treehouse:
When you purchase the treehouse it’s completely unbuilt. The one in the livestream was already partially built.
Teen or older has to initiate building it, but once they start, a child can help with building.
It is a woohoo spot (in the hidden ‘club house enclosure’) but that wasn’t an option shown as the child was playing on the tree house.
Children can play on it or watch nature. You can also set admission rules.
Can also relax, nap, or sleep in the enclosure.
You can decorate it when it’s fully built. There are four different styles you can decorate the tree in, Fairy Tale Castle, Island Castaway, Pirate Hideout, and Space Explorer. You can also leave it undecorated.
Pirate Hideout:
Space Explorer:
You can upgrade it (requires handiness skill or debug cheat). Upgrades including adding a bell, lights, slide, & sliding pole.
You can place some things on it, to find what can be placed use the search term “Placeable on Treehouse“ in the search bar. Some things shown/mentioned were big soft friends (i.e. Barfly), toys, toy box, telescope, small planters, VR gaming mat. Any useable items placed on the treehouse will remain useable.
Friendship Bracelet:
Can make and exchange.
Can use the Friendship Bracelet box or a child activity table to make a friendship bracelet. You can also make them using the knitting bag (Nifty Knitting) or the cross stitch box (Cottage Living).
If two sims in the same household exchange friendship bracelets, they both have to have made one. If you exchange them with someone outside the household, only your sim needs to have made one. The sim in the other household will automatically have it.
Friendship bracelets will eventually wear out and fall off.
Once you exchange a friendship bracelet, there is a new interaction you can do under Affection.
If you do that interaction in front of another friend, they may be a little jealous
Can also ask to have it back and the sim will get a hurt sentiment.
New Options for Game Table:
Game tables have two new options for the pack, puzzles and simbles, in addition to the base game cards. You will also be able to do other games depending on what packs you have.
They showed a puzzle from reference.
Sims can steal a puzzle piece and then place it at the end and ‘steal the finish’.
You can frame a completed puzzle and put it on the walls or put it in your keepsake box.
10. Three New Social Events:
They mentioned the three events but didn’t show them or say much about them. They did say that you can hold social events even if you have a visitor staying over.
Baby Shower – you don’t need a pregnant sim, so you can be telling the story of adopting (probably also works for the ‘science baby’ which is coming with the March 14, 2023 base game update).
Family Reunion – per a tweet can also invite extended family, close family friends. It also mentions that in the description when you go to fp
Reward for family reunion are collage photo frames.
Slumber Party
Tweet with one of the Slumber Party reward objects and a tweet reply saying there is also a basic version of the toddler sleeping bag in build buy mode:
Don't worry! There is also a basic toddler sleeping bag that isn't a reward you can get directly from Build/Buy anytime. pic.twitter.com/6pHuOpE7oA
— GooGooGagaGuruMorgan (@SimGuruMorgan) March 5, 2023
I’m hoping to be back soon with Katie, who is creative and a geek, and the last house of Drifter (House 24 with the goals of House 13). For those who watched House 10, you’ll know that I’m tweaking the rules of this last house and Katie is starting as a teen. Since she just aged up she has minimal skills, so her start will be harder than her mother and grandmother’s start!
As such, I’m looking for a male teen spellcaster who is a redhead with a family member (teen or older) to join my save, preferably with a weak or stronger bloodline trait, though I can just add that if necessary. He will be a potential spouse for my Drifter Katie Driver. Please no CC, however any pack/kit, except the Menswear Kit, can be used.
I plan to place any sims provided in the world and have her meet them. Since she’s just a teen there’s a chance she’ll get a crush on one, and if she does, that will be the sim I move in as her future spouse. If she gets more than one crush I’ll try to take them each on an outing or date and see how it goes! Note that one of the goals of this sim will be to max the tech guru career. Katie will do the same, they will just take different branches.
Please put them on the gallery using #MSDrifterH24 by this Sunday, January 15, 2023. Thanks!
I’ve done a lot of painting in The Sims 4, but generally have my sims sell the paintings, so I came up with this idea to try and have two sims get as many different paintings and display them. To make it harder, your sims are going to start with nothing!
I will be doing a short Let’s Play of this challenge, I’ll be covering the goals and rules noted here in my video premiering on at 7 pm EST, Sunday, December 4, 2022.
Set Up/Rules/Suggestions:
Start with two sims (can be aged teen and up, whatever you want, relationship between them is also up to you). If you want to add a third, non painting sim to help with collectibles/yard sales, that’s up to you, but they can’t be used for painting.
You can turn aging off or use a normal or long lifespan. I don’t recommend using a short lifespan.
Your sims start with nothing. You can make ‘seed’ money for painting via Odd Jobs (Island Living), Errands (Cottage Living), finding/selling collectibles, etc., though the focus should be on using painting to make money. Of course painting tends to be an easy way to make money, though possibly not as easy because you can only sell duplicate paintings. (Since the sims start with no money, if you wish, you can start using the ‘Making Money’ scenario as a way to set the funds to zero. If you do, completing the scenario won’t be part of this challenge.)
You can use easels on public lots, etc. before your sims have enough money for an easel.
Start on an empty lot that is at least 40×30, though it can be bigger. This is so you have room for your room/building to display the paintings. Re the empty lot, that means no buildings, but if it’s a lot that has a little landscaping, including a pond (but no fishing sign until your sims can buy it), that’s fine.
You can sell any duplicate paintings, the rest must be kept and displayed in some manner on your lot. You can choose which duplicate to sell (i.e. I recommend selling the more valuable versions of the paintings to help keep your bills down).
You can use a household club, but you can’t have non household members join and paint. Only your two painting sims can paint.
You can buy your sim any reward traits they can with their reward points. I recommend the ‘marketable’ reward trait to increase the value of your sims’ paintings once your sims have the points for it.
I don’t recommend using any of the following to boost the painting skill, as some paintings are only available at lower skills, so you don’t want to rush through maxing the painting skill:
a tiny residential lot (though you can use to boost other skills once your sims have already maxed the painting skill),
using a club perk to boost the painting skill, and/or
using the Natural Light lot trait.
Goals:
Keep any painting that is different (i.e. ‘unique’).
At a minimum have at least five of every type and size, however you need to keep any unique paintings that your sims paint so hopefully you’ll end up with more than five of each type. This includes all emotional paintings (exception is focused paintings as there are only three of them) and the figure paintings if you have DU.
Types of base game paintings that come in three sizes are classic, pop art, impressionism, surrealism, realism & abstract. (so since there are 6 types, that’s a minimum of 6×5=30 small, 6×5=30 medium, & 6×5=30 large for these six types of paintings)
Landscape paintings are just one size (so minimum 5 of the these).
Emotional painting types: flirty, confident, playful, sad, angry & focused & only come in one size. Note that focused paintings builds logic skill, and logic skill is what unlocks the different types of focused paintings, so at least one of your two sims must build their logic skill. (so minimum 5×5 + 3 focused =27 of these)
If you have Discover University (“DU”), try to get at least five different types of figure paintings (per a Sims Sanctuary Facebook group member, there are 9 different types). (5 more of these)
Have your painting sims do a large paint by reference of each other. (2 more paintings)
The minimum total different paintings you should have are 124 (30+30+30+5+27+2) if you don’t have DU, 129 if you have DU.
Put all the paintings you’ve collected, including the paint by reference of each sim (i.e. two paint by reference paintings), on display in a separate room, possibly separate building (i.e. ‘art gallery’), on the sim’s home lot.
Upload your lot (or room with all the paintings) to the gallery once you’re done and use #MSPaintingChallenge when sharing. Share your progress & pictures in the group*, including how many different paintings in total and by type that you got.
Have both sims both complete the painting aspiration.
Have both sims complete the fortune aspiration. To do that, both your sims will need to have earned 200,000 and have 50,000 in household funds. Note that any funds earned by selling through the street gallery, which requires City Living, get attributed to everyone in the household, which can make it easier to complete this aspiration.
After living a sheltered life where we couldn’t even control her directly, our new drifter Jackie Driver is returning to the first neighbourhood of the Drifter challenge started in (Bedrock Strait in Oasis Spring). She will be living in Pebble Burrow, a 30×20 lot. This is the neighbourhood where Johnny Zest usually lives in a new save!
Will she be up to the following challenges?
As a minimum create a 2 Bedroom, 2 Bathroom home worth at least $50k Simoleons – include a pool and a designated personal workout area.
Achieve level 10 of the Fitness Skill
Produce and raise the Heir (see my notes on this*)
There are some optional goals for house 10, the ones I plan to complete are:
complete the Bodybuilder aspiration
max the Wellness skill
If it fits in with the house, I may try maxing one of the SE skills (rock climbing, skiing or snowboarding).
Note that I will be adding goals from House 11 to this house, so here are the additional goals that will be required, note House 11 also requires you to raise an Heir:
In addition to the house requirements noted above, it will also need to include a designated party space.
Complete the Master Mixologist Aspiration.
Achieve level 10 of the Mixologist branch of the Culinary career.
Optional goals for house 11 I’ll be attempting are as follows:
*Re the heir, usually the goal is to raise the heir to the young adult life stage, however, with the changes to life stage lengths that came with the July 26, 2022 game update, I plan to end this house when either A) all the goals are complete or B) the heir ages up to a teen, whichever happens second.
The ability to leave your home lot is limited, usually you need 1,000 simoleons and where you can travel to is set by house. Here is a screenshot of the details, again screenshot is from Vihisha’s blog post as of Oct 26, 2022 (Note the club gatherings should say ‘Get Together needed’, not ‘City Living’. ):
As part of house 10, we are able to place a spa or an Onsen on the Pique Hearth lot (where the Pancakes usually live). I will be placing a Spa there.
Some exceptions or amendments that I do re places that can be visited is that I include Bars and Lounges as ‘Nightclubs’ as they act similar to Nightclubs. In prior houses I have hosted club gatherings at museums & gyms, however gyms are now unlocked & I will continue to visit museums for the Painter Extraordinaire aspiration & for dates (I find museums are a great place for dates as other sims don’t interrupt as much).
This scenario requires you to start with a family with one teen, one child and at least one sim who is young adult and over. They are able to start with a home, however my twist is that they will be starting on an empty lot and only the 500 simoleons the aliens left them.
I am doing the scenario with the Cope family, two young adults and their two children, i.e. one teen and one child. Gallery link
Scenario Goals:
Recap of the goals shown in the screenshots:
Have 15,000 simoleons (the aliens take all but 500 simoleons)
Raise Child’s grade to an A
Raise Teen’s grade to an A
Complete and aspiration with the Child Sim
Group Cook Together
Have the Teen Sim get a Part-Time job
Hire a Nanny
Additional Goals:
As I mentioned, my sims will be starting on an empty lot, so their additional goal will be to build a home. Extra goals will be to furnish it with all the basics needed for a sim to live and to still have 15,000 after doing that.
Notes on Starting Grades:
I’ve noticed while playing that if you choose the option to start with a new household, your teen and child will start as C students. However if you start with a household already placed in the world, the teen and child start as F students. I wasn’t aware of that when I started this scenario, so my teen and child got the easier start by being C students. I expect they should be consistent so have created a bug report for that. If you notice the same thing, head over to EA AHQ and add a ‘Me Too’ to the report.
In Game Families that Meet Scenario Guidelines:
In case you’re curious, I took a look to see what existing families can be used for the new Aliens Stole My Parents scenario. This is across all packs released to date, and can easily be seen by looking in other families in manage household, but I thought I’d share.
Are there any families here that interest you to try the scenario out with? I tried playing the Goth household just for fun, though in my renovated version of their home, after I removed the garden plants I had added and a few other skill building items. I shared the results in my Facebook group.
Willowcreek – Goths (harkens back to the lore of Bella being abducted in past Sims)
Windenburg – Bjergsen & Munch (two families)
Mount Komorebi – Ito
Tartosa – Laurent
Copperdale – Prescott (however, I would avoid this family as playing this household removes the mom as principal!)
Note there are a couple of households with more than one teen and a child, or one teen and two children, but they don’t fit the scenario.
Contact Me:
If you have any questions, need troubleshooting help or want to share your own Sims game play with other friendly Simmers please head over to my Facebook group, Sims Sanctuary or my Discord. I can also be found on Twitter and Instagram.
Meet our teens, Hermione Driver (Genius & Bookworm) and her younger twin siblings, Hugo (Creative & Overachiever) and Harry (Good & Active). Their younger brother Herbert, who is still a child, will be joining them once they have a home. All four sims were born in House 7 of my Drifter Challenge.
To complete two of the four aspirations that came with High School Years (Goal Oriented and Admired Icon). We will take a look at the other two aspirations (Drama Lama & Live Fast) and attempt to do the first tier of both if we can.
They all need to max the new 5 level entrepreneurial skill.
Each sim will complete a different after school activity (i.e. the four new ones that come with High School Years, Cheerleader, Football Team, Chess Team & Computer Team) and they will also all max one of the two new part time careers that came with the pack (Video Game Streamer & Simfluencer, between our sims, both careers will be covered).
To build at a minimum a three bedroom, two bathroom home.
To see how much money they can make after building their home!
We will also try to examine the other new aspects that come with the pack including prom, social bunny and Trendi.
Rags to Riches Rules for This Challenge:
They will start with nothing on the now empty 30×20 Hillside Haven lot that usually has a rental property on it in Copperdale.
Since selling paintings directly helps the entrepreneurial skill, they will be able to sell those directly without a street gallery, however, for other items they first need a yard sale table. They can sell paintings on a street gallery, I just won’t require it.
They will earn money from odd jobs and their part time careers to get the ‘seed’ money needed to get the yard sale table & do some painting.
For more Rags to Riches guidelines, see my blog post.
Contact Me:
If you have any questions, need troubleshooting help or want to share your own Sims game play with other friendly Simmers please head over to my Facebook group, Sims Sanctuary or my Discord
There have been a number of issues with the game since the July 26, 2022 game update and I will try and summarize some of the more common ones here.
The biggest issue is with aging, both on the long lifespan and short lifespan. This issue is so big EA has a message about it on your main menu, this appeared on July 27:
They are recommending you back up your saves and temporarily play on a Normal Lifespan. I recommend avoiding any saves where you currently play on Long or Short Lifespan. Also, while turning aging off is one option, make sure you change the Lifespan to Normal before turning off aging, otherwise there are reports that the issue persists.
I did a separate video on the long term issue and how to use the no aging option.
Here are some other issues I’ve seen noted on EA AHQ with links to their bug reports. If your issue isn’t here, I recommend going over to the Sims 4 Bug Section of EA AHQ and looking for the issue you are experiencing.
Here’s a screenshot of a Tweet by SimGuruNick re the first issue noted here:
Wants/Fears: Sim wants to ask a relative to be GF/BF Note EA Cade has responded to this report to say the Sims Team is looking into this. SimGuruNick has also tweeted (see above screenshot) to say they can reproduce this and are working on it. I have uploaded a room to the gallery with 5 want refresher potions so you can use that to get rid of wants you don’t want and not use any reward points (each want refresher potion is 200 reward points).
You should be prompted to use this template, however if you aren’t, then just copy and paste this and fill in the details.
Product: The Sims 4 Platform: Which language are you playing the game in? How often does the bug occur? What is your current game version number? What expansions, game packs, and stuff packs do you have installed? Steps: How can we find the bug ourselves? What happens when the bug occurs? What do you expect to see? Have you installed any customization with the game, e.g. Custom Content or Mods? Did this issue appear after a specific patch or change you made to your system?
Mod Issues
Most mods broke with the game update so make sure to check all your mods to see if they broke and if they’ve been updated. Many have already been updated including MCCC, UI Cheats, Twisted Mexi mods, Wonderful Whims and LittleMsSam mods.
As of early on July 28, 2022 here is a statement re Kawaii Stacie mods:
One common issue I see mentioned is not being able to change your hair colour in Create-A-Sim, my understanding is this is caused by the More Columns mod by Weerbesu which has been updated.
There’s a Sim forum post that tracks what broke, what’s been updated and what’s fine which is a great source to check.
Another source is Scarlet’s mod tracking list, this includes mature mods, the Sims forums don’t allow mention of mods that increase the games’ rating.
Contact Me:
If you have any questions, need troubleshooting help or want to share your own Sims game play with other friendly Simmers please head over to my Facebook group, Sims Sanctuary or my Discord. Either I or other members will try to answer any troubleshooting questions and I also have some guides that can help in my Facebook group. I can also be found on Twitter and Instagram
Proud Parent Playlist to be added when we get there!
Scenario Goals:
Honeymooner Scenario Goals:
Proud Parent Scenario Goals:
Proud Parent goals will also be added once we get to that point.
Additional Goals:
Along with the scenario goals, I’ll also be working on the following goals with them while doing these two scenarios:
Have them complete the frog collection.
Have at least one of them complete the following aspirations: * Country Caretaker * Freelance Botanist * both Spellcaster Aspirations
Have both of them complete the following aspirations: * Painter Extraordinaire * Soulmate Aspiration
Please let me know if there are any other goals/aspirations we should try and work on with them.
Gallery:
I’ve put their current version, i.e. as of the end of the No Skills, No Problem Scenario Let’s Play, on the gallery, if you’d like to play along with them. The home they move into during the first part is also on the gallery, this includes their garden & collectibles. There is also a mostly unfurnished version of their new home on the gallery. Both versions are modified micros, i.e. the core is on 32 square tiles, the rest is unconnected walls with roofs covering them.
Contact Me:
If you have any questions, need troubleshooting help or want to share your own Sims game play with other friendly Simmers please head over to my Facebook group, Sims Sanctuary or my Discord. I can also be found on Twitter and Instagram.
I thought I’d create a post that has information on issues and workarounds/mods to help with wedding ceremonies in the new My Wedding Stories game pack.
Wedding Ceremonies
My Wedding Stories has a lot of bugs and doesn’t seem to work properly. That said, I’ve been able to hold a successful wedding ceremony, even without using mods, see my video here to see that in action (and to see some of the issues 😊 )
If you’d like to see it, part 1 shows my set up of the wedding.
Here’s a link to my video where I show how weddings turn out with the use of some of the mods I mention in the mods section below. 😊
⚠️Note if you use the TOOL mod, there was an update for it to be compatible with the new world without the update you can’t see the new word. ⚠️
Sims can’t get married with an officiant: If your sims can’t get married if they try to use an officiant, the action will hang. Cancel/reset your sims and choose either say vows or say vows and kiss. Do not choose an option with an officiant. I recommend not asking anyone to be an officiant at all, I noticed that my sim of honour, etc. didn’t stick when I asked a sim to be an officiant. I think this may be the EA AHQ report for this issue: https://answers.ea.com/t5/Bug-Reports/MWS-No-way-to-activate-the-officiant/m-p/11316525#M208162
Wedding cakes will spoil, even if they are put in the fridge. See mods (one by Ravasheen & in Bienchen’s mod batch) linked in the mod area that can help with that. Alternatively, if a sim with the ‘fresh chef’ trait makes the cake, it will never spoil. You get this trait by completing the chef aspiration, or you can use the cheat ‘traits.equip_trait Trait_FreshChef’ to add it to one of your sims, just make sure cheats are on (‘testingcheats on’ or ‘testingcheats true’, don’t include the quotes for any of the cheats noted here).
Cut the cake doesn’t work, unless you place it in the middle of a round dining table (thanks to Bienchen for that tip). Feeding cake to your spouse will also complete the tradition.
Guests don’t show up in wedding attire (this has a bug report on EA AHQ). Carl’s mod, linked below, can help with this or alternatively you can use Bienchen’s mod, also mentioned below (you need to choose one or the other as they conflict).
Only one sim can walk down the aisle, action will freeze if you try to get two sims to walk down together. I recommend only using one sim to walk down the aisle, or I have had luck sending two sims ‘up’ the aisle. Carl’s mod helps with this too.
Can’t walk down the aisle with a wedding bouquet.EA AHQ report. I just recommend not using a bouquet when you walk down an aisle, or if you can/do use mods, this is also fixed with Carl’s mod.
Issues with doing a toast: If you want to do a toast, have your sim request someone else to toast, this will complete the tradition.
Can’t toss bouquet: I have had success throwing the bouquet when you specify who is to catch it. If you are having problems, try resetting the sim who is doing the bouquet throw.
My Wedding Stories Laundry List:
Note that EA released a My Wedding Stories Laundry List on March 3, 2022 which listed some of the things they are working on and hope to have in a game update soon, though this will follow an already planned update that will precede it. I expect the planned update will be for the release of the next unnamed Kit. See my video on that.
Mods to Help With My Wedding Stories:
Note choose which wedding fix mod you want to use as they will conflict with each other. So either use the Carl Sims wedding fix mod, Zero’s wedding fix mod, or the appropriate Bienchen mods.
Carl Sims Wedding Fix Mod:
Carl Sims has released a new version of his mod that adds base game weddings pack if you have the pack, among other things. Here’s the link if you use mods (you need both files and script mods need to be enabled, the latest version was released Feb 28). Just place these mods directly in your mods folder, they do not need to be unzipped. https://www.patreon.com/posts/wedding-stories-62954976
Screenshot with details on what Carl’s mod fixes (the final version has all the fixes in the prior versions).
Details on what Carl’s mod fixes (the final version has all the fixes in the prior versions)
TwistedMexis Dual Wedding Systems Mod:
If you just want to add base game weddings back, TwistedMexis has what he calls a ‘light weight mod’ that let’s you do that. Now available to the public. https://www.patreon.com/posts/63098728
Bienchen Batch Mods that Includes Mods that Help with MWS:
Bienchen has released some mods to help with My Wedding Stories issues – available as a batch download. The batch download also has a notes file to explain what is there. I took all the english notes and compiled them into a document, which I’ve also included a screenshot of below, along with notes from Bienchen from the forums post. There are a number that tweak or fix issues with the pack, you just need to choose the ones you want. They are all zipped so you need to unzip the ones you want. https://simfileshare.net/download/2993490/
English Only Version of Bienchen notes for 20220228 Batch Download
This second link has mods by Zero that help with MWS wedding issues, though it seems to me that some/all of these issues are fixed by Carl’s mods and as I mentioned at the beginning of this section the mods that fix the wedding bugs will quite likely conflict. https://www.patreon.com/posts/my-wedding-fixes-63037455