Two New Kits Announced! (Sims 4 News)

Video Link

Links referred to in the video:

Sims Tweet re the two kits:

Sims tweet re GrungeRevivalKit:

Sims tweet re BookNookKit:

Link to EA’s blog post

Time Zone converter for when the kits release in your time zone:

Link

Simmatically’s Tweets:

Re Grunge Revival CAS Kit:

Re BookNook Build/Buy Kit:

Contact Me:

If you want to share your own Sims play with other friendly simmers, have any questions, or need troubleshooting help please head over to my Facebook group, Sims Sanctuary or my Discord

May 2023 Laundry List (Sims 4 News Video)

Video link

Links Referred to in Video:

Sims Direct tweet re laundry list: https://twitter.com/TheSimsDirect/status/1661801699852550145

Laundry list: https://answers.ea.com/t5/Bug-Reports/Laundry-List-May-2023/m-p/12598991

Sims Direct tweet re: gallery maintenance: https://twitter.com/TheSimsDirect/status/1661801701387673600

Expected start time of gallery maintenance in your own time zone:

The Sims Quiz tweet: https://twitter.com/TheSims/status/1661857408564756480

Contact Me:

If you have any questions, need troubleshooting help or want to share your own Sims game play with other friendly Simmers please head over to my Facebook group, Sims Sanctuary or my Discord

No Skills, No Problem Scenario, Cottage Living Edition (Sims 4)

Playlist link TBA

Meet Lila Mayberry, who is a creative freegan who is also an animal enthusiast and is about to embark on the No Skills, No Problem Scenario. The twist, we’re going to try and get a golden chicken to help her get a perfect garden since she won’t be able to gain any skills and evolve her garden herself. As per the scenario goals, she is starting with no simoleons and on a now empty lot (3 Olde Mill Lane in Henford on Bagley). As an aside, she is playing in the same save and neighourhood that Cameron McGregor is in, i.e. the sim used in my playthrough of the Extraterrestrial Researcher Scenario.

If you’d like to play with Lila, she’s now on the gallery.

The scenario goals are quite simple, have 400,000 simoleons while not being able to gain any skills.

In addition to this goal, I plan to complete the following aspirations:

  1. Fortune Aspiration
  2. Both Spellcaster Aspirations (Spellcraft & Sorcery and Purveyor of Potions)
  3. Curator Aspiration

She will also work on other aspirations as best she can when not being able to gain any skills.

As for the rags to riches element, the main rule I will be following is that Lila won’t be able to sell into her personal inventory until she has earned enough for a yard sale table. So she will have to first earn money by taking on errands, selling fish/produce to the Finchwick grocery or gardening stands or taking on odd jobs.

For more Rags to Riches guidelines, see my blog post.

Contact Me:

If you have any questions, need troubleshooting help or want to share your own Sims game play with other friendly Simmers please head over to my Facebook group, Sims Sanctuary or my Discord

Extraterrestrial Researcher with a Rags Start! (Sims 4 Scenario)

Playlist link

Meet Cameron McGregor, who is a genius, geek and animal enthusiast and is about to embark on the Extraterrestrial Researcher Scenario. The twist? He’s starting with nothing on an empty lot (2 Olde Mill Lane in Henford on Bagley).

If you’d like to play with Cameron, he’s now on the gallery.

The scenario goals themselves are pretty simple, bring back 5 unique living alien critters from voyages into space.

In addition to this goal, I plan to have Cameron complete the nerd brain aspiration.

As for the rags start, the main rule I will be following is that Cameron won’t be able to sell into his personal inventory until he has earned enough for a yard sale table. So he will have to first earn money by taking on errands, selling fish/produce to the Finchwick grocery or gardening stands or taking on odd jobs. There are other ways to earn money that can be used if you want to play along with a rags start (getting a job or programming or writing using a public computer are other ways that come to mind).

For more Rags to Riches guidelines, see my blog post.

Contact Me:

If you have any questions, need troubleshooting help or want to share your own Sims game play with other friendly Simmers please head over to my Facebook group, Sims Sanctuary or my Discord

Sims 4 Growing Together & Infant Update Bugs

Links for bugs mentioned in my video, and if available mods to fix the issues and/or Crinrict reports summarizing the issue:

GRO = Growing Together

BG = Base Game

This list is split into two types, ‘bigger bugs’ that have a bigger effect on game play (10 in that section) and minor bugs that are more of a nuisance and have a smaller impact on game play (6 in that section).

Note that if you are using mods and cc and are experiencing issues, make sure you test in a mods/cc free save as they may be causing problems, even if you’ve updated. Please check either Luth’s mod tracking list on the Sims 4 forums or Scarlett’s mod tracking list.

Note some issues have been fixed as of April 26, 2023 which is noted under the individual points.

‘Bigger’ Bugs:

1.Sims not moving/game freezing (BG): https://answers.ea.com/t5/Bug-Reports/UNDER-INVESTIGATION-Sims-are-not-moving-Freezing-Animation/td-p/12383423

Initially it was thought that this was tied to Laundry Day and that disabling the LD stuff pack would help. This doesn’t seem to be the case anymore, so the cause seems to be unknown. If you’ve experienced this, here is some information that EA would like (screenshot from bug report):

2.Check infant/toddler interrupts all attempts to care for baby (BG): https://answers.ea.com/t5/Bug-Reports/OPEN-Check-infant-toddler-interrupts-all-attempts-to-care-for/td-p/12393705

3.Parents need to be introduced to infant (BG): Note the issue with this is the parent/caregiver won’t be able to look after the infant until they are introduced. You can hire a nanny to introduce your sim to the infant, or if someone else on the lot is known to the infant, have them do the introduction. If you have MCCC you can use the ‘set relationship levels’ and then choose friends (lower level may work, but that was the option I choose) and your parent will then have all the options to look after the infant. It was initially thought to be tied to the beloved trait, and that may be one cause, but I’ve had it happen with sims who don’t have the beloved trait.

https://answers.ea.com/t5/Bug-Reports/OPEN-Parent-needs-to-be-introduced-to-infant/td-p/12382854 (seems to be related to old bug where previously parents had to introduce themselves to their toddlers, that issue has now been transferred to the infant life stage). Fixed in April 18, 2023 game update.

4.Sims lose milestones, including infants (GRO): Note one issue with this as it pertains to infants, is that they don’t seem to be able to get the milestones again and losing them can reset their progress and then they can’t progress any further. Some people found it was triggered by rotational play, others by sending the infants to the grandparents and others just by travelling. Not sure if just going into manage worlds might cause an issue.

https://answers.ea.com/t5/Bug-Reports/OPEN-GRO-Milestones-resetting-disappearing/td-p/12394945

5.Sims have all the same name/CAS corruption(GRO + Other): Note that there is a similar existing bug, but it can also be caused by GRO if you try to change traits after sims have learned extra self discovery traits. i.e. either by using the cas.fulleditcheat or if you download a sim from the gallery with extra traits learned through self discovery. See Crinrict’s report for more information.

Crinrict report: https://sims4.crinrict.com/eng/2023/03/sims-all-have-the-same-name-corrupt-cas-ui/
EA AHQ: https://answers.ea.com/t5/Bug-Reports/OPEN-Wrong-names-and-CAS-Corruption-after-gaining-a-4th-trait/m-p/12401303#M243709

6.Teens and Children change appearance due to loose tooth (GRO). The ability to lose a tooth has been temporarily disabled for PC/Mac (Mar 24/23 update) and console will hopefully get the same update shortly while EA works on a solution to this problem. Since the issue is not actually fixed, the bug reports are still open.

Crinrict’s report as an FYI: https://sims4.crinrict.com/eng/2023/03/sims-completely-change-their-appearance-clothing/
EA AHQ report re teen’s appearance: https://answers.ea.com/t5/Bug-Reports/FEATURE-DISABLED-GRO-Teens-change-appearance-Related-to-loose/td-p/12392003
EA AHQ report re children’s appearance: https://answers.ea.com/t5/Bug-Reports/FEATURE-DISABLED-GRO-Child-s-appearance-changes-when-tooth-falls/td-p/12395911
There was a mod by Thunder to fix this, make sure you remove it if you had added it to your game.
Fixed in April 26, 2023 game update.

7.Pregnancy not Progressing & Relationship Telemetry Hooks Last Exceptions (BG): Neither of these are happening to everyone, but it is an issue for some people. For the never ending pregnancy, some have found that switching to another household has allowed the pregnancy to progress, but that doesn’t seem to be working for everyone, or possibly even many people. There is a bug fix mod for both these issues, which may be related.
Fixed in April 18, 2023 game update.

Crinrict report: https://sims4.crinrict.com/eng/2023/03/endless-pregnancy/
EA AHQ: https://answers.ea.com/t5/Bug-Reports/OPEN-Pregnancy-does-not-proceed-further/m-p/12393127#M242867
Bug fix mod: https://www.patreon.com/posts/relationship-fix-80207486

8.Infants forgetting their tried foods (BG): https://answers.ea.com/t5/Bug-Reports/OPEN-Infant-food-exploring-resetting-not-known-to-other/td-p/12383969 Fixed in April 18, 2023 game update.

9.Two issues related to daycare (BG): Neither is a new report, but both are getting new comments since the infant update.

One issue is the newborn through toddler doesn’t even get sent to daycare: https://answers.ea.com/t5/Bug-Reports/NEEDS-SAVES-Newborn-Toddler-Infant-sent-to-Daycare-is-not/td-p/9772115

The other issue is that when they do go to daycare they don’t get looked after: https://answers.ea.com/t5/Bug-Reports/OPEN-Toddler-Infant-needs-neglected-at-daycare-Patch-1-58-63/td-p/8456125

10.Issues with the Mountain Climbing Excursion: The new issue is that the mountain climbing excursion is not progressing. There was an old issue where there was no check mark to select the members. There’s a work around for the latter. You currently need bug fix mod for the excursion not progressing, there is no other work around.
Fixed in April 18, 2023 game update.

Crinrict report: https://sims4.crinrict.com/eng/2023/03/issues-with-the-mountain-climbing-excursion/
EA AHQ: https://answers.ea.com/t5/Bug-Reports/OPEN-SE-Climbing-Excursion-Can-t-move-to-the-next-stage/m-p/12384370
Bug fix mod for Mountain Climbing Excursion not progressing: https://www.patreon.com/posts/fix-for-mountain-80188542

Minor Bugs:

1.Items Removed pop-up appears when no items removed (BG): This is an older bug, but seems more common since the infant update. You get a message that items from unowned content have been removed but nothing appears to be removed from your build/lot.

https://answers.ea.com/t5/Bug-Reports/NEEDS-SAVE-Items-Removed-pop-up-appears-when-no-items-removed/m-p/10550440#M193012

2.Ask about day now called ‘check in on’ if you don’t have Growing Together (BG): https://answers.ea.com/t5/Bug-Reports/OPEN-Ask-About-Day-named-as-Check-in-on-no-GRO/m-p/12401683#M243758

3.Missing Some Situational Interactions on New Pie Menu (BG): https://answers.ea.com/t5/Bug-Reports/OPEN-Situational-Interactions-Often-Missing-in-New-Pie-Menus/m-p/12384270#M242297

4.Certain clothes make sim look like a spider from far away (GRO):
Crinrict report (that’s where below screenshot of the shirts comes from): https://sims4.crinrict.com/eng/2023/03/sim-looks-deformed-and-like-a-spider/
EA AHQ re GRO report: https://answers.ea.com/t5/Bug-Reports/OPEN-GRO-Sweater-makes-child-stretch-to-the-side/m-p/12395385 Fixed in April 18, 2023 game update.

5.Skill Order is now random & doesn’t stay alphabetical when you change it (BG): https://answers.ea.com/t5/Bug-Reports/OPEN-Skills-Order-Won-t-Stay-Alphabetical/td-p/12405680

6.Grassy area surrounding 23 Eucalyptus and the Michaelson’s lot is unrouteable (GRO): https://answers.ea.com/t5/Bug-Reports/GRO-Grassy-Area-Around-23-Eucalyptus-amp-Michaelson-s-lot-is/m-p/12423402#M245407

Here is where the lots are in San Sequoia (sims can’t walk on the grassy area around these two lots, they can walk on the road and a dirt path that doesn’t show in this map view)

General Advice:

⚠️ Just a general piece of advice I saw Turbodriver give on September 21, 2022 is that if you are experiencing issues with saving, it’s best to save the game in gameplay (i.e. from live mode) versus from manage worlds. ⚠️This can help prevent some issues with corrupting saves. So I recommend if you are editing your world from manage worlds, go into your household/a household and then save the game. While this refers to the issue happening in modded saves, I have seen people have a problem even in unmodded saves.

Link to my prior videos on bugs since the infant update, the issue with loosing teeth & on the emergency update temporarily disabling the ability to loose teeth.

Contact Me:

If you have any questions or want to share your own Sims game play with other Simmers head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary or my discord, https://discord.gg/aJaX7Pca8A

Growing Together Rags to Riches (Sims 4)

My latest LP for Growing Together LP is a variation on rags to riches, as my family will get to start with an empty house. First part should be up later today, March 24, 2023 at 3 pm EDT. Playlist link to TBA.

Meet our Family:

The Samuels are a close knit family. including a recently widowed mom who has a teen, a child, an infant and another one on the way! Her husband passed away recently and she used the little insurance money remaining to buy an unfurnished home in San Sequoia, which is new town for her and her family but happens to be where her sister is currently living. How will they all manage? Gallery link for the family.

Mom, young adult Madison Samuels, she is creative, family oriented and an animal enthusiast. She has the bonus collector trait from choosing a nature aspiration.

Teen, Brynn Samuels, she is a creative and a geek & has the muser trait from choosing a creativity aspiration. She will be joining us in the fall as she is currently on an exchange for the summer in Mt. Komorebi.

Child, Fiona Samuels who is an animal enthusiasts.

Infant, Avery Samuels who is sunny.

Family cat Mimi, who is a glutton, clever and a prowler!

Also in the San Sequoia is Madison’s young adult sister Sage Galloway. She is a genius bookworm, who also happens to be an animal enthusiast. She has the quick learner trait from choosing a knowledge aspiration.

Goals:

  1. Have Madison at a minimum complete the Parenthood parent aspiration, the fortune aspiration & one nature aspiration. She will also work on other aspirations and complete what she can.
  2. When our teen Brynn joins the household she needs to complete the overachiever teen aspiration and like her mom she will also work on other aspirations, including her primary aspiration, Bestselling Author.
  3. Have all children, starting with Fiona, complete all child aspirations, including the four new ones.
  4. Have all children learn how to ride a bike.
  5. Have all infants, starting with Avery, complete all infant milestones and try all infant foods (both mashed and finger foods) and as a toddler, max all skills.
  6. Furnish their home so that it suits a family living there!
  7. See if we can complete all the puzzles!
  8. The family must buy and build a treehouse and fully upgrade it.

Will Madison meet someone and if she does, what impact will that have on her family?

Optional Goal: Complete the Making Money scenario.

Rules:

  1. Sims start with nothing except the unfurnished house on 23 Eucalyptus Lane, a 30×20 lot in the Hopewell Hills area of San Sequoia (gallery link for my starting home, see screenshot below)
  2. No selling into inventory until you have a yard sale table/street gallery (requires either City Living, Jungle Adventures or Eco Lifestyle).
  3. Aging can be whatever you wish. I will have it on long for my current household only.
  4. You can use whatever type of residential lot you’d like. Mine is a tiny home (2 tier Tiny Residential)
  5. For more Rags to Riches guidelines, see my blog post or video.

Here’s their starting home as an FYI:

Contact Me:

If you have any questions or want to share your own Sims game play with other Simmers head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary or my discord, https://discord.gg/aJaX7Pca8A

SimGuru Growing Together & Baby Update Tweets! (Sims 4)

Some tweets from the last few days* covering the following:

  1. Game Play (Mix of Base Game & Growing Together)
  2. Children (Growing Together)
  3. Tweets re Growing Together Lots
  4. Build/Buy (Growing Together)
  5. Create-a-Sim (Growing Together)
  6. Behind the Scenes (Naming Worlds)
  7. Just for Fun, including some glitches! (Base Game, Growing Together & Other Packs)

*mostly March 6 to March 8, but one is from March 4.

Link to my video where I discuss many of these tweets.

1. Game Play

Adoption:

Sims can adopt infants (hopefully older children too) that are already in the world! A couple of examples where this will be great is if your sim already has a child and then gets married or if you have Get to Work and the spouse has a child through alien abduction (and I’m sure there are more examples!). This looks different from the ability to adopt a child using the phone. Since it shows an adoption certificate, I’m not sure if the entire interaction is limited to Growing Together, or just what I expect is the milestone related to it.

Public Change Table (Growing Together):

Toddlers and Baby Proofing (Base Game):

Toddlers escaping is also part of the base game update, it’s not limited to Growing Together. The fence is base game, most everything else that looks new is Growing Together.

Marriage Certificates (Growing Together):

Three different types of marriage certificates and your sims can order copies via the phone or computer. Hopefully sims who are already married will also be able to order them!

Updated to add, sims that are already married will be able to order a copy of the marriage certificate through the computer/phone.

Cats and Dogs Integration with Splash Pad (Growing Together):

Dogs can play in the splash pad!

Cats will need to be held

2. Children (Growing Together)

Sneak peak at the reward trait for Slumber Party Animal Aspiration:

Two children can play together on the treehouse:

3. Tweets re Growing Together Lots

4. Build/Buy (Growing Together):

Splash Pad

Kindermade ‘Lore’

Other Build/Buy

5. Create a Sim (Growing Together):

6. Behind the Scenes

I found this thread by GrimSuruDoi on what goes into naming a Sims 4 world very interesting!

7. Just For Fun!

Infant Fun!

Whaleburt Fun!

Bugs During Development

Contact Me:

If you have any questions or want to share your own Sims game play with other Simmers head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary or my discord, https://discord.gg/aJaX7Pca8A

Growing Together Livestream Overview (The Sims 4)

In addition to this blog post, here is a link to my video which includes the CAS and my thoughts on the livestream.

High Level Overview of Pack Goals:

Give the player the opportunity to celebrate full lifetime and memorable milestones of every sim.

First goal was to make sure that family matters. That interacting with family members feels different, than interacting with random sims in the game. This was regardless of if they live together or not.

Second was to make sure all relationships across the game mattered, i.e., make all relationships deeper so that no two sims interacting would feel the same.

Another goal was to add ‘Drama of Life’. This was done in two ways. First, players could set it and second, it can also be triggered in the game, but you as the player still has control so you can say yes to no to story prompts.

Timestamp for when the Growing Together portion of the stream starts

This blog post covers the following in this order:

  1. Create a Sim, including Family Dynamics
  2. Two New ‘Like/Dislike Categories, Sim Characteristics and Conversation Topics
  3. Social Compatibility
  4. World of San Sequoia
  5. Milestones
  6. New Things for the Different Life Stages
  7. Higher Number of Traits!
  8. Temporary Stays
  9. New Objects
  10. Three New Social Events

My blog post with recent tweets.

1. Create a Sim

Clothing, Hair & Skin Details:

As mentioned above, my video, which is linked above, shows the CAS shared in the livestream.

The pack includes clothing and accessories for all ages, i.e. from infant through elder.

The pack style was urban casual everyday wear and vintage.

Also includes some clothing that can be coordinated across the ages (similar patterns, but not the same).

New headscarf that is separate from hair.

They collaborated with a professional hair stylist to help improve their hair catalogue & they tried to improve their baby hairs.

New freckles, moles, and body freckles.

Family Dynamics

Can set in CAS when you create them (and when you first install the pack you will be able to set them with your existing sims) or just not set it and let it be discovered through game play.

Some that were shown were jokesters, difficult, supportive. Also mentioned ‘distant’ and ‘close’ and showed ‘strict’ in the livestream (grandparent to child).

They can also be removed through a dynamic remover potion.

This dynamic will also remain when a family member moves out.

2. Likes and Dislikes

Now 50 vs 20 (this is a base game change)

Two New Categories which are the TWO main pillars of social compatibility.

Sim Characteristics

This is platonic and available for child sims and up.

Characteristics shown with some examples of what helps to add/lose points:

  • Ambitionless Sims
  • Argumentative Sims: if like this traits like Hot-Headed, Mean and Evil will gain compatibility whereas good will lose points.
  • Cerebral Sims: if like this, Genius, Geek & Bookworm gain points, Creative or Goofball loses points.
  • Egotistical Sims
  • Emotional Decision Makers
  • Family-Motivated Sims
  • Funny Sims
  • Hard Working Sims
  • High Energy Sims
  • Homebody Sims
  • Idealist Sims
  • Nature Enthusiasts
  • Optimistic Sims
  • Pessimistic Sims
  • Pet Enthusiasts
  • Rascals
  • Romance Enthusiasts
  • Spirited Sims: If like this, Outgoing, Bro Cheerful gain points. Gloomy loses points.

There are a few categories related to romance are only for teen and up.

If they like a category/dislike a category gets added up and checked against other sims they meet to see if they are compatible.

The characteristics pertain to traits, including reward traits, activity likes & dislikes and lifestyles (if you have SE and it’s enabled) of the other sims and traits across packs were considered and will also impact the sim characteristics.

Conversation Topics

Choose categories and it will affect what sims like to talk about, includes:

  • Affection,
  • Arguments,
  • Complaints
  • Compliments
  • Deception
  • Deep Thoughts
  • Discussing Hobbies
  • Discussing Interests
  • Gossip
  • Jokes
  • Malicious Interactions
  • Potty Humour
  • Pranks
  • Silly Behaviour
  • Small Talk
  • Stories

3. Social Compatibility

Sims will either have:

  1. Good/amazing compatibility. Puzzle pieces fit together on the sim on the social panel. Easier to make friends.
  2. Bad/awful compatibility. Puzzle pieces don’t fit on the sim on your social panel. Harder to make friends.
  3. No compatibility no puzzle pieces on the sim on the social panel.

Note that the social interactions have subcategories that match the conversation topics (there is a reorganization of social menu to base game, however, didn’t see it and base game is not getting these new conversation topics so not sure how it will work). Some things will be left uncategorized so that they don’t get impacted by a sim’s like/dislike of a category. So there will be a learning curve as you’ll need to remember where the social interactions are, but once you do, it will be quicker to find them. It seemed to me like many of the categories would help you determine what would be underneath it.

Base Game Change re Making Friends

Some ages find it harder to gain relationship when interacting with each other but will be easier for other ages. It will add additional challenge for adding relationships across different age groups.

Example give, child will find it easier to make friends with other children.

It should be noticeable but not impossible to play with.

4. World of San Sequoia

Based on San Francisco.

No sequoia trees, but there is ‘old stumpy.’

Three neighbourhoods, Anchorpoint Wharf, Gilbert Gardens and a relaxed residential locale, Hopewell Hills. They all have a slightly different vibe, like how San Francisco has unique areas.

Tweet with Lot Sizes

Close up of map:

Seasons wasn’t installed so didn’t show weather.

Hopewell Hills

  • Sleepy suburb.
  • Has pond with fishing.
  • Has a little parklet with a pirate ship jungle gym.
  • There’s a marina area you can walk out on.
  • The Michaelson’s  and one other family live in this neighbourhood.
  • There’s a four bedroom starter for a small family built by lilsimsie and an 30×20 empty lot.

Anchorpoint Wharf

  • Has the rabbit hole Movie Theater with lots of different options.
  • It has a bit of a city vibe, food stand which looked like it had some foods that you previously only got with City Living (samosa, ramen and a few other items, see screenshot)
  • and the founding family home is in this neighborhood (the Robles).
  • It also has a family friendly library built by Deligracy.

Foods you can order at food stand:

Movie choices:

Gilbert Gardens

  • Has the rec center built by lilsimsie. The rec center is a new community lot type that has game tables, work out area, you can play musical instruments, do art, & book to do social events. It is appropriate for all ages.
  • You can fish and swim in the lake in that neighbourhood. Keep your eye out for white claw the crocodile.
  • There’s also the public splash pad including Whaleburt in the neighbourhood. Splash pad pieces can be found in build/buy mode and are available to use on your home lot or any community lot. 
  • It also has three different power walking trails for elders (seemed like hikes in Snowy Escape, the walk style just looked different).

Screenshot of the Splash Pad:

5. Milestones

For All, but Special Element for Infants

Some can be specific for ages.

Infants have milestones that impact what they can do. These specific milestones replace skill building at this age, reaching certain milestones unlocks more things they can do. They do also have lifetime milestones that are more like memories (like first fire, first temporary visitor, etc.)

Milestones for other ages more like memories, some are specific to certain ages. Some other ones mentioned, learning to ride a bike, lose a tooth (child), first woohoo, got married (young adult or older). Some milestones get little rewards. One that was shown was a marriage certificate. They also showed a milestone related to having a bladder accident. This can impact sims and how they feel. Milestones will also indicate where it happened.

Note if a sim is born in game, you will be able to look back to different ages to see their milestones (not sure how that will work with existing sims that were born and raised in the game).

6. New Things for the Different Life Stages

Newborns:

New outfits for them

New kiss interaction (available for a variety of ages)

Newborns will have temperaments; they will act differently from each other. Some will be needier, and some will be easier to care for.

Infants & Toddlers

Quirks

Both infants and toddlers can have up to three quirks that you discover through game play (18 possibilities for each age).

You can use cheats to remove the quirks and set the quirks you want them to have. The latter can be helpful if you have an idea of what personality/quirks you want them to have. Just remember to turn cheats on first to see this option (‘testingcheats on’ or ‘testingcheats true’).

Some examples shown/mentioned for infant were ‘loves to be held’, ‘frequently sneezes’, ‘prefers sleeping in arms’, ‘gassy’, ‘feeding tinkler’.

One quirk the toddler got was aggressive:

Which looked liked this in the simology panel:

Then she got the loves water quirk

Changing Tables

This comes with the pack, one wasn’t shown in base game.

If you have a diaper pail attached the diaper will go in automatically.

They can be used for infants and toddlers (unless the toddler is potty trained and doesn’t use a diaper!).

There’s also one for community lots.

Baby Proofing:

Toddlers can try to break out.

The toddler in the stream was successful in breaking out and got this moodlet!

Child

4 new child aspirations:

  1. Slumber Party Animal
  2. Playtime Captain
  3. Creative Genius
  4. Mind and Body

All under ‘Multi Skill’ category vs how the base game aspirations focused on a particular child skill.

Children have more interactions with toddlers, other children and teens (showed some mean ones as the child in the family was difficult)

Children can have low, neutral, or high confidence. If they age up with high or low confidence, they will age up with high or low esteem (if it’s neutral they will get neither).

If they have high confidence, they will have a confident buff which might make the parts of base game aspirations that require inspired/playful/focused moodlets to be harder to do, though I did notice later that the child sim still got playful playing on the playhouse so it looks like that confident moodlet may not be permanently there.

Base Game Change to child skill building. They will learn certain adult skills as soon as they start doing those interactions. The adult skill will be slower to build, but the related child skill will build more quickly. Not sure if the adult skill will continue to be slow to build once they max the underlying child skill.

Also, not child related, and also coming to base game, you will see a little picture over the skill bar as to what skill they are building (with the children they show the related child skill, not the adult one. Not sure what happens when you max the child skill).

Children need to learn to ride bikes. Once they learn they can ride it around. They can fall and hit their head and loosen their tooth. There are six new kids bikes, with their own variants.

Children can lose their teeth. They will get an uncomfortable when it’s loose (see screenshot).

They can wiggle it or take it out.

Can hide the tooth under their pillow and go to sleep.

When the tooth fairy visits, they’ll get some simoleons, a certificate and a milestone.

Adults

Things added for adults were to create drama!

Adults can now have midlife crisis!

They said there were four different mid life crises. One shown was ‘Desire for Adventure’. You can find it on the aspiration tab.

Work rivals. You can sabotage or try to make friends as a work option. While you have a work rival you won’t get a promotion. You can also try to make friends outside of work.

They’ve also added a burn out system so if you’re going to hard on one skill or working too hard you sim will indicate to you that they need a break, they need to do something different.

‘Added the opportunity to get laid off’. Their company may be going through restructuring, they can try to work harder and possibly avoid it.

Elders

Have more social interactions, including the ability to sneak a treat under the new friendly subcategory ‘affection’.

They can teach life lessons, and if you have Parenthood some of these will teach character values.

They can designate a memory box, though they can only have one.

7. Higher Number of Traits!

Self Discovery System:

Sims can get moments in the game that give them an option to get a new trait in addition to the three you give them in CAS, so your sims can add up to three new traits for up to six in total.

You may also get a prompt to change a trait. If you have a slob sim who is cleaning up, you may get the opportunity to change their trait to neat.

8. Temporary Stays

They showed Kyle asking to come, new NPC that comes with the pack. They said yes, but you can say no.

Kyle’s visit was for 6 days. It shows in the calendar, but you can delete it. Length of stay can be from 1 to 6 days.

You can also initiate the stay over by asking other sims. They were planning on asking a grandparent to come until they had this ‘story prompt’ by Kyle.

Other possibilities for temporary stay pop ups mentioned were a family friend, old friend, long lost family member that’s trying to reconnect.

Temporary stay will bring a suitcase. You can also buy suitcases in build/buy.

Suitcases will work like a dresser, but they are mobile.

You can’t control the temporary stay visitor, however you can ask them to help out or have them relax (those were the the two options mentioned). They may also start a fire if they cook, which is what happened in the livestream!

9. Objects:

Treehouse:

When you purchase the treehouse it’s completely unbuilt. The one in the livestream was already partially built.

Teen or older has to initiate building it, but once they start, a child can help with building.

It is a woohoo spot (in the hidden ‘club house enclosure’) but that wasn’t an option shown as the child was playing on the tree house.

Children can play on it or watch nature. You can also set admission rules.

Can also relax, nap, or sleep in the enclosure.

You can decorate it when it’s fully built. There are four different styles you can decorate the tree in, Fairy Tale Castle, Island Castaway, Pirate Hideout, and Space Explorer. You can also leave it undecorated.

Pirate Hideout:

Space Explorer:

You can upgrade it (requires handiness skill or debug cheat). Upgrades including adding a bell, lights, slide, & sliding pole.

You can place some things on it, to find what can be placed use the search term “Placeable on Treehouse“ in the search bar. Some things shown/mentioned were big soft friends (i.e. Barfly), toys, toy box, telescope, small planters, VR gaming mat. Any useable items placed on the treehouse will remain useable.

Friendship Bracelet:

Can make and exchange.

Can use the Friendship Bracelet box or a child activity table to make a friendship bracelet. You can also make them using the knitting bag (Nifty Knitting) or the cross stitch box (Cottage Living).

If two sims in the same household exchange friendship bracelets, they both have to have made one. If you exchange them with someone outside the household, only your sim needs to have made one. The sim in the other household will automatically have it.

Friendship bracelets will eventually wear out and fall off.

Once you exchange a friendship bracelet, there is a new interaction you can do under Affection.

If you do that interaction in front of another friend, they may be a little jealous

Can also ask to have it back and the sim will get a hurt sentiment.

New Options for Game Table:

Game tables have two new options for the pack, puzzles and simbles, in addition to the base game cards. You will also be able to do other games depending on what packs you have.

They showed a puzzle from reference.

Sims can steal a puzzle piece and then place it at the end and ‘steal the finish’.

You can frame a completed puzzle and put it on the walls or put it in your keepsake box.

10. Three New Social Events:

They mentioned the three events but didn’t show them or say much about them. They did say that you can hold social events even if you have a visitor staying over.

Baby Shower – you don’t need a pregnant sim, so you can be telling the story of adopting (probably also works for the ‘science baby’ which is coming with the March 14, 2023 base game update).

Family Reunion – per a tweet can also invite extended family, close family friends. It also mentions that in the description when you go to fp

Reward for family reunion are collage photo frames.

Slumber Party

Tweet with one of the Slumber Party reward objects and a tweet reply saying there is also a basic version of the toddler sleeping bag in build buy mode:

Contact Me:

If you have any questions or want to share your own Sims game play with other Simmers head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary or my discord, https://discord.gg/aJaX7Pca8A

Infant and Baby Update (Sims 4)

Summary of the Infant and Baby Update part of the March 3, 2023 Developer Livestream:

Note this will be included in the base game update coming Tuesday, March 14, 2023. Usual time for updates is 10 am Pacific. Link for when that will be in your own time zone.

I also have a video overview.

New Build/Buy Stuff!

We’re getting lots of new things including the following:

  • a new bassinet!
  • 3 new infant sensory toys,
  • more décor (including two rugs with different patterns),
  • new bookshelf for the wall (noticed an option on it to ‘read to children’,
  • more décor (including two rugs with different patterns),
  • different cribs, including one portable crib,
  • also, some cribs can be converted to toddler beds at a cost,
  • some cribs can be upgraded, one upgrade they showed in the livestream was a mobile (two variations, one birds, one space theme) could be added.
  • new fence with new locking option ‘baby proofing’. This can be applied to doors and gates.

“Science Baby!”

Your sim can now have a baby in a new way and they can have it on their own (i.e. only using their genetics) or they can choose another sim that they know and have a friendly or romantic relationship with (but does not have to be a romantic relationship)

It costs 1,200 simoleons and the sim initiating it will leave and when they come back the baby will be on the lot. It seems like how adoption works. Sims using this option will not experience pregnancy.

Babies also getting an update!

The game currently only use 3 skin tones for babies, they will now get the full gamut.

Babies will get an eye colour to reflect their eye colour and their movements have been changed to make them seem more like newborns.

Baby life stage will be shorter, other life stages extended so you can be around to hopefully enjoy grandkids (no details on how they were lengthened, I wonder if this is only going to be for normal lifespan since the baby life span on the long lifespan has already been shortened )

Menu on baby reorganized to have care interactions in one place.

Kids and toddlers can now ‘entertain’ babies.

Interactions more seamless, they won’t put the baby down before they do the next interaction.

If you have Seasons, the baby will react to being outside in bad weather (cold/rain/storms)

Sims will autonomously look after babies better than before.

Now can set in CAS under gender options whether a sim produces milk.

Infants:

We can control them, they mention they have the same needs as other sims but I didn’t notice them showing their needs menu (i.e. bladder, hunger, energy, fun, attention and hygiene).

You can set a preference to bottle or breast feed on the infant (and on a baby/newborn).

6 traits: Cautious, Sensitive, Calm, Intense, Wiggly, Sunny

Infants can be fully customized in CAS when you create them. If you age them up, you will not be able to change their traits without cheats.

Stork bites, which have different colours and will ‘fade’ (i.e., go away when they age up).

However we are also getting birth marks for all ages, which have different colours to go with different skin tones as well as stretch marks and C-section scars, which The Sims previously tweeted about, and I have a separate video on.

Infants will also have Attachment – a well cared for infant (i.e., sims are caring for the infant and spending time with them) will not get as upset about waiting as they know their needs will be looked after.  An infant who hasn’t had their needs met in the past will be extra sad about waiting for their needs to be looked after. When infants age up to toddler, they can age up with one of the following three traits depending on how well they were looked after.

  • Happy infant for a sim that formed a good bond and therefore trusts that sims have good intentions.
  • Top notch (natch?) infant if they were very well cared for, which also means they trust their caregivers specifically.
  • Unhappy infant, if you intentionally push to the other end, this will make them more skeptical of sims, they have a hard time trusting the intentions of those sims.

There is a selection of different baby foods you can feed your infants (these are the ones I saw, but it looked like there were a few more):

Infants will either like, love, be unsure or dislike a new food. Their trait can impact how they react.

Note that while you can feed the infants in the high chair, exploring foods in the high chair is more about establishing moments of care, trying new things & exploring the world around them. Infants will primarily satisfy their hunger by being bottle or breast fed.

Highchairs will be fixed in the update. Sims will not take their toddlers in and out like they currently do. This fix will also apply to infants use of the high chair.

Cross Pack Integration Mentioned:

Cats and Dogs – infants can pet dogs (hopefully cats too!)

Parenthood – higher parenthood skill helps with parenting infants. As it increases, you will find new ways to take better care of your infants.

Nifty Knitting – infants get onesies (I wonder if they will be toddler onesies or the baby onesies).

Contact Me:

If you have any questions or want to share your own Sims game play with other Simmers head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary or my discord, https://discord.gg/aJaX7Pca8A

Rags to Riches: Fishing Edition (Sims 4)

My latest rags to riches LP is now on my channel. Playlist link

Rags to Riches: Fishing Edition Goals and Rules:

Note you can start with one to three sims. If you play with more than one sim, anyone who is a teen and up must complete all required goals. If you do any of the optional goals, you can choose whether one or all sims will complete them.

Goals:

  1. Complete fishing aspiration
  2. Complete base game fishing collection
  3. Fish in every world, including any vacation worlds (i.e., for each pack you have, if you only have base game, then fish in every neighbourhood with fishing).
  4. Max the handiness skill
  5. Fish in Sylvan Glade and Forgotten Grotto (the latter requires level 10 of handiness skill 😊)
  6. At a minimum, build a one bedroom, one bathroom home worth 20k per sim (if you play with one sim, it needs to be worth 20k, if you play with 2 sims, it needs to be worth 40k, and so on, though you only need to count sims that are child or older)

Optional Goals (choose any or all):

  1. Complete fortune aspiration.
  2. Complete making money scenario.
  3. Fish in the Hermit’s neighbourhood (Outdoor Retreat required).
  4. Fish in every neighbourhood with fishing (vs only in every world).
  5. Catch every fish in the game.
  6. Display one of each fish you catch (either by mounting them or in a fishbowl or aquarium). Alternatively, just display the uncommon and/or rare fish.
  7. Max the part time fishing career (requires Island Living).
  8. Max the Odd Job rating (requires Island Living).

I plan on trying to complete optional goals 1, 3 & 5. I may work on some more; I’ll see how it goes!

Rules:

  1. Start with nothing on a mostly empty lot (unstocked pond is fine, and if the lot comes with some landscaping, increase the value that your house needs to be to reflect that starting value).
  2. Most money must come from things caught fishing. But that doesn’t mean just from fish, you can catch other things, those are fine to sell, or to craft into something else and sell.
  3. You can plant any harvestables you catch.
  4. Your sims can do Odd Jobs &/or a part time career (though this may interfere with their fishing)

Optional Rules:

  1. No selling into inventory until you have a yard sale table (requires either City Living, Jungle Adventures or Eco Lifestyle).
  2. Use simple living lot challenge, however, until you have completed goal 6 you can only buy Cottage Living items (eggs, meat, cheese, bread, oversized produce) to cook with. The rest must be caught fishing, and then planted and harvested. After you complete that goal, you can buy seed packets to get more harvestables to plant and eat.
  3. Play off the grid. Once you complete the fishing collection you can connect to the grid.
  4. Furnish your house from things crafted/found dumpster diving/purchased in game (not in build/buy mode). Exception, once you find one kitchen counter, you can buy more of the same. You can buy things you don’t find dumpster diving or craft, like skill building objects, Seasons’ holiday objects. If your sim has a child, you can buy things needed for them. *To make it easier, you can buy the cheapest item to use, and only upgrade once you find something better dumpster diving. You can ignore this rule once you complete goals 1 through 5 (and optional goal 1 if you are doing that one).

Meet The Sims:

Meet our sims for my latest rags to riches. They are a young married couple just starting out. Both are spellcasters.

Rex Bishop, who is a genius, a geek and loves the outdoors. His bonus trait is also collector from initially choosing a nature aspiration.

Serena Bishop, who is an animal enthusiast, creative and loves the outdoors. Her bonus trait is collector from initially choosing a nature aspiration.

Contact Me:

If you have any questions or want to share your own Sims game play with other Simmers head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary or my discord, https://discord.gg/aJaX7Pca8A