Sims 4 For Rent Tweets re Residential Rentals

Link to my video

Link to The Sims Announcements:

Twitter:

Facebook: https://fb.watch/odePYwyJIL/

Instagram: https://www.instagram.com/stories/thesims/3232410755139394876/

SimGuruNinja Tweet:

This wasn’t a direct response to any tweet, but it seems like it’s answering the question about the unit limit? If so, it appears that 6 is the limit unless you use a cheat (new cheat?).

SimGuruNova Tweets:

Contact Me:

If you have any questions or want to share your own Sims game play with other Simmers head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary or my discord, https://discord.gg/aJaX7Pca8A

Food Stand Rags to Riches (Sims 4 Home Chef Hustle)

Playlist link

Meet Our Sims

Anna and Rudy Banks are the young married spellcaster couple embarking on this challenge. Anna is a family oriented, creative foodie with the bonus trait of essence of flavour from choosing a food aspiration (Appliance Wiz). Rudy is a genius foodie rancher with the bonus trait of business savvy from choosing a fortune aspiration (Market Magnate).

If you’d like to play with these sims, they are on the gallery.

Rules:

  1. Start with nothing on an empty lot (I’m starting on Twin Oracle Point in Newcrest, a 50×40 lot).
  2. No selling into personal inventory until your sims have a yard sale table (so do errands, sell to Finchwick stands or Chestnut Ridge general store to earn money to start).
  3. If get free services reward trait, must manually deduct half the cost of groceries ordered (this requires the use of cheats and is because ordered groceries are free in the game with this trait). If both sims complete the Fabulously Wealthy aspiration this restriction will be lifted and groceries can be free.
  4. Lot type used and lifespan is up to you. I’m using a regular residential lot and a long lifespan.
  5. For more Rags to Riches guidelines, see my blog post or video.

Goals:

  1. Complete the two new aspirations that came with the Home Chef Hustle Stuff Pack (Appliance Wiz and Market Magnate). Anna will be working on the Appliance Wiz aspiration and Rudy will be working on the Market Magnate aspiration.
  2. Build a home.
  3. Complete at least the first three tiers of the Fabulously Wealthy aspiration.
  4. Optional, once Rudy completes the Market Magnate aspiration, try using they copypasto spell to copy an extra ambrosia multiple times and see how quickly they can finish the Making Money scenario.

Mods in my Game Related to Home Chef Hustle:

I’m currently only using one mod related to the stuff pack:

BosseLadyTV mod ‘Fewer Pizza Oven Fires’: https://legacy.curseforge.com/sims4/mods/fewer-pizza-oven-fires

Note you don’t have to use the CurseForge app to get the mod, you can just download it from the browser, that’s what I did.

Contact Me:

If you have any questions or want to share your own Sims game play with other Simmers head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary or my discord, https://discord.gg/aJaX7Pca8A

Ranching Rags to Riches

Playlist Link

Meet Our Sims

The children from our Cottage Living Rags to Riches are moving the Chestnut Ridge!

Our two main sims are Teen Holly Ito-FitzMoon (traits: genius & rancher, blond teen wearing pink cowboy hat) and her younger child brother Jared Ito-FitzMoon (trait: horse lover). Joining them is their grand aunt Nanami Ito (traits: animal enthusiast & genius), who is a teen and their first cousin, once removed, child Ivy Fitz-Moon (creative). They are all spellcasters. See cousin chart below as an FYI, I had to look it up to figure out the relationship!

See their outfits starting here in the Cottage Living LP finale.

The two main sims will stay for the entire LP, if I increase household size with MCCC, the other two may stay too, but that will depend on how things go!

Cousin Chart:

Source: https://www.familysearch.org/en/blog/cousin-chart

Goals:

  1. Complete the Making Money scenario, earning the majority (approx a minimum of 75%) of our money from the Horse Ranch Pack, most of which will probably come from nectar!
  2. Complete the Expert Nectar Maker aspiration with at least two of our sims (see screenshot of aspiration below). Make at least one bottle of every type of nectar available to our sims, including the special one for spellcasters & the vitality nectar.
  3. Complete the Championship Rider aspiration with one sim (see screenshot of aspiration below).
  4. Explore the Deadhorse Cavern caves in the Galloping Gulch neighbourhood.
  5. Have at least one foal and raise it to see what special traits is can get.
  6. We will need a minimum of one child, possibly two, for the next generation, from either Holly or Jared, most likely Holly as she is older.
  7. I will have some other aspirations I will work on including, but not limited to, the Fabulously Wealthy aspiration, two teen aspirations (Admired Icon and Goal Oriented) with any teen & all child aspirations with our sim children.

Rules:

  1. Sims start with no money, though if starting with existing sims, miscellaneous personal items are okay, as long as they don’t overly help with the challenge. My sims have Nanami’s cow (that was unplanned, thanks game!) and a shed for her. They will have to pay for the shed and the two brooms (mops) they brought with them once they have funds.
  2. Start on the Palomino Junction lot in the Galloping Gulch neighbourhood, the house has been demolished and all that is left is the sheltered area for a horse, some landscaping and a pond that still needs a fishing sign! See screenshot below.
  3. No selling into inventory until you have a yard sale table/street gallery (requires either City Living, Jungle Adventures or Eco Lifestyle).
  4. Majority (a minimum of approximately 75%) of the money for the Making Money scenario should be from the Horse Ranch pack. Once that is completed you can make money however you want. Sims can get starting money from fishing, collecting, frog breeding, etc.
  5. Aging can be whatever you wish. I will have it on long for my current household only.
  6. You can use whatever type of residential lot you’d like. Mine will start as a tiny home (2 tier Tiny Residential), I may possibly change it to a regular residential lot later.
  7. For more Rags to Riches guidelines, see my blog post or video.

Lot – can be found on the gallery under my ID, MapleSimmer:

Horse Ranch Mods in My Game:

I have a number of bug fixing, game tweaking mods in my game, but this will only cover mods that I’m using that are specifically for the Horse Ranch pack.

LittleMsSam has a few mods that are for the Horse Ranch pack, but I am only using the following: – https://lms-mods.com/

  1. Live In Services
  2. Ride, Trot, Canter Here Fix

Bienchen also has a few mods that are for the Horse Ranch pack, these are the ones I’m using: – https://www.seebee.de/sims4me/index.php?list=35

  1. Slower Fun Decrease for Horses
  2. No Horse Competition Cool Down.

Contact Me:

If you have any questions or want to share your own Sims game play with other Simmers head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary or my discord, https://discord.gg/aJaX7Pca8A

Making Nectar Money! (Sims 4 Horse Ranch / Growing Together Mash Up)

Playlist link

Most of our sims from our Growing Together LP have moved to Chestnut Ridge!

Goals:

  1. Complete the Expert Nectar Maker aspiration with at least two of our sims (see screenshot below). Make at least one bottle of every type of nectar available to our sims, including the special one for spellcasters & the vitality nectar.
  2. Complete the Championship Rider aspiration with Madison (edited to say we may use Veronica for this instead) (see screenshot below).
  3. Complete the Making Money scenario, earning at least half from Nectar or Horse Ranch EP activities.
  4. Examine the options on the community board.
  5. Buy some mini goats and mini sheep.
  6. Have Avery complete his final child aspiration & Veronica complete any that she’s missing.
  7. Have Madison finish the Lady of the Knits aspiration.
  8. Deal with any midlife crisis or work place rivals that happen, if they do.

Contact Me:

If you have any questions or want to share your own Sims game play with other Simmers head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary or my discord, https://discord.gg/aJaX7Pca8A

Horse Ranch Livestream & Laundry List Overview (The Sims 4)

Here are my written notes about the livestream re the Horse Ranch pack and the base game update (expected to be at 10 am Pacific, Tuesday, July 18, 2023, link to time zone converter for when that will be in your own time zone), information seen afterwards, and the laundry list that came out before the live stream.

My video overview, which will include my thoughts, will follow, link will be added when it’s available.

Link to the Sims livestream replay on YouTube.

Note the livestream was prerecorded due to scheduling conflicts, so things shown in the livestream may be different in the game because they are still finalizing the pack. Though apart from an edit at the end to show a child riding a horse, the rest of the ‘stream’ seemed to be recorded in one take.

Horse Create a Sim (‘CAS’):

More than 30 breeds in the game.

Horses can have up to three traits from a choice of eleven traits (aggressive, brave, defiant, energetic, fearful, free spirit, friendly, independent, intelligent, mellow, needy).

Traits can impact how horses interact with sims.

Sim scan develop fears of horses.

Can start as foals (as well as full grown horses) in CAS.

If horses are born in game, they can have special traits that you can only get when born in game.

However, both foals born in game and those created in CAS using the genetics option, will inherit physical attributes from parents.

Similar to cats and dogs, there is a full colour wheel for putting brushes, stamps and stencils on horses. Horses have some unique stamps for blazes or ‘snips’ and some unique stencils.

Including a bow tie stamp (already available for cats and dogs) and star stencils (new for horses)

Horse Accessories:

Two blankets, one hat, one flower crown, a bow and a flower for the tail and leg wraps (‘leg warmers’). Didn’t see the unicorn horn there, but it was shown in the horse CAS tweet The Sims shared later and it was shown in the CAS previously shown on the EA app.

Screenshot originally show in the EA app.

Horses have two outfits. An everyday and a riding outfit (the latter has a variety of tack (horse equipment), including a saddle and bridle and a blanket or saddle pad plus reins. It’s mostly Western gear but there is some English gear). Horses will automatically change into the riding outfit when they are being ridden.

Link to my video on the CAS / Build/Buy Items shown in the EA app. AS of July 15, 2023, they are no longer shown, though they will come back at release at the latest as they always show the items under the pack view on the main menu.

Sims Create a Sim:

I don’t think everything was shown.

Chaps aren’t an accessory they are on some bottoms.

A lot of outfits have both a ‘clean’ look and a ‘dirty’ look.

Kids: Two girl tops and two bottoms.,

Toddler: one top and one bottom (chaps)

Infants: very cute horsie onesie

Three moustaches

Accessories – wild rags (oversized bandannas). There are two different styles. Found under necklaces. Note there may be clipping with some things, but they left it to work with whatever you want.

6 new male hairstyles

3 new base game native American hairstyles (mentioned the collab with Native American consultant Stacey Parshall Jensen).

Two New Sim Traits:

Rancher (under lifestyle): These sims excel at ranch life and take pride in their work. They enjoy ranch chores and caring for their livestock.

Horse Lover (under social): These sims share a strong bond with Horses. They have an easier time socializing with and caring for Horses than other Sims.

Two New Sim Aspirations:

Champion rider under Fitness

Nectar aspiration under Food

They didn’t show any details on these aspirations.

World of Chestnut Ridge Overview:

13 lots in three neighbourhoods. One empty lot (so three by each GC (ChrissieYT, Doctor Ashley, Ninnster & Simproved) plus one empty)

One neighbourhood had three lots, the other two have five each.

Lot sizes per tweet by Matthew J. Fahey, Principal Designer at EA for the Sims.

From blog post:

Gameplay:

Note they started in the Riders’ Glen Ranches’ Neighbourhood, which has five lots:

  • one empty 64×64 residential lot
  • two residential lots have premade sims on them (40×30 and 30×20)
  • the other two residential lots have homes built on them (30×30 and 30×20)

Need to befriend horses, which was already shared in the Behind the Sims livestream and the gameplay trailer.

Skill: horse riding skill. In the beginning you can walk and trot, but eventually you can sit a canter.

Community board: Each neighbourhood has one and you can place one on any lot from build mode, though most of the options are also on your sim’s phone.

Prairie grass: grows in the neighbourhood. Horses will graze on it; you can harvest it by hand and search on it (it’s like a ‘loot box’). Can hand feed horses or stock your feeder with it.

The prairie grass is a new lot challenge and grass will spread (I’m glad it’s a challenge since those aren’t limited)

You can also pay to load feeder vs using what you’ve collected.

Showed horse stalls with ‘beds’: two different types plus different colour variations (you can assign beds to horses).

Horses both eat and drink water, so some basics needed for looking after them are horse beds, a feeder and a waterer.

If you don’t want to spend a lot of time looking after the horses, you can hire a ranch hand (can do from phone in addition to on the community board).

Note the ranch hands are scheduled to work everyday from 7 am to 7 pm, however, when the SimGuru’s returned back to their sims’ ranch around midnight, the ranch hand was still there.

Ranch hands can help with livestock care (not sure if that includes Cottage Living animals, hopefully it does), take care of plants and fix things that are busted.

There’s a box to put manure in so you can use it later as fertilizer.

Different qualities of poop. The better you look after your horse, the better quality the poop is, i.e., better the fertilizer is.

You can see the horses’ needs (seems to be when you hover over them?).

They showed the early purchase items, but also a few things in the pack.

New BBQ and new recipes: Three sisters chili (base game Native American dish) plus two more (Bison stew & Wild Nut Soup)

Plus Pan de campo (classic Cowboy dish) – they will bring that as a welcome wagon food vs the fruit cake.

Two new social events:

  1. Ranch Gathering (can grill, dance, drink, socialize with neighbours)
  2. Ranch Animal Day (focus more on four-legged friend and showing them off to your friends)

Plus, new ‘bedroll’ (i.e. sleeping bag from Growing Together).

They hit the trail to see Chestnut Ridge’s neighbourhoods.

Galloping Gulch Neighbourhood & Gameplay There:

There are only three lots in this neighbourhood. One is lived in, one is not lived in and one is a rental lot.

I noticed they landed in on their horses (But they seem to get on them before they left)

Montana style neighbourhood, with canyons

Perfect spot if you want to be away from civilization.

Big map for horses to travel around.

There’s waterfalls and stone bridges.

If you have seasons, weather will be more arid. However, if there is a storm, horses can get spooked.

Lots of D&D influence. Dreadhorse caverns (when you explore it there are good written stories, surprises, and rewards). Seems like it is similar to the caves in Island Living and Snowy Escape.

Lots of winding bends. Lots of story telling to discover, big vistas to enjoy. There’s something to touch around every corner to make it more interesting to explore. (Paraphrasing their words)

Can do jumping/barrel racing. Fun location for riding.

Also, lots of rest spots

Great fishing spots

Pee/woohoo bushes, plus the occasional outhouse.

Waterfalls, sims can swim in water under them. No mention of horses being able to swim.

New Appaloosa Neighbourhood & Gameplay There:

This neighbourhood has a ‘small western town’ feel to it and has five lots:

  • The Rusty Horseshoe is a great stop (nightclub?)
  • Oak Barrel Nectar bar
  • Small empty starter home (20×20 lot)
  • Home for Premade Sims
  • Dukes Hall (which is 40×30 park/national park lot across from the Equestrian Center)

The Equestrian Center is in the neighbourhood space, and it closes at 7 pm.

There are four competitions (Jumping, Barrel Racing, Endurance Riding and Western Pleasure Riding (art of how chill your horse can be while you are riding)). You can earn simoleons (big bucks? and plaques) from competitions and you can advance to more advanced competitions.

They gave a preliminary look at the painted ceilings which are coming in the free base game update.  

You can ride your horses into the dance hall (Rusty Horseshoe).

Cowpoke dance shown.

Clothing store where your sims can choose and change outfits, general store (These are in the public space vs being lots but aren’t open all the time).

General store, closes at 10 pm (was closed when they were there).

Mini Goats and Mini Sheep:

Phone can be used to buy mini goats and sheep, no limit on how many you can buy. (Possibly computer?)

Mini animals: ‘black sheep – so expensive, wonder why?’ was what was said (costs 2000 simoleons). The others cost different amounts (150, 200 and 400 simoleons).

Sheep will provide simoleons when you shave them.

Goats will give milk.

If you have cottage living, feeds into that system (wool and milk).

They eat weeds and bugs in the garden. They can roam all over your ranch and they are very cute!

Sims can count sheep when they are trying to go to sleep (I had wondered if that was trailer magic!).

Nectar Making:

Found under activities.

This is a skill (the sim with more skill was level 5, wondering if that’s the max level, similar to juice fizzing)

Taps into everything you can grow, including trash nectar.

Occult sims each have a special nectar they can make (i.e. with the plants from those packs?).

Stackable nectar rack. If you put your bottles in the rack, they will stack up too. Aging nectar increases it’s value.

Once you crack a bottle it will only last a few days, so I expect it lasts indefinitely if it’s unopened. You get multiple servings from a bottle.

You can drink nectar from a glass or from the bottle.

Build/Buy:

Two different ranch signs that can be customized with different things. Animal iron work signs (horses, sheep, goats and cowplants and ones that match Cottage Living (cow, llama, and chicken) that you can add. Some signs can be unlocked.

Free cam mode coming to build mode in base game update.

Ceilings. Pretty much any floor tile can be used for the ceiling. They showed the icon you use to access the ceiling.

Plus, new flooring/ceiling from the pack. Night sky (not the top swatch).

Also, coming in the free base game update – more colour variants in floor tiles.

New door for base game with ‘ranchy patterns’

Horses can go through doors, but only some doors are available when a sim is riding a horse (they are labelled ‘mounted horse mountable’). The mounted horse rideable doors are available on medium and tall walls.

They cut to the next morning where they showed off child getting on and riding a horse.

Follow up Horse CAS Tweet/FB/Instagram:

Tweet link (which should work now for everyone):

Note you can have horses in all worlds, that was confirmed in a follow up to the above tweet:

Base Game Update summary:

1) Fixes/Laundry List:

SimsDirect Tweet: https://twitter.com/TheSimsDirect/status/1679899145455407105

Laundry list: https://www.ea.com/games/the-sims/the-sims-4/news/laundry-list-july-14th-2023

2) What’s New:

Paintable ceilings

Free cam in build mode!

More swatches for some floor tiles

3 new Native American hairstyles (didn’t see)

One Native American food (Three Sisters Chili)

New door for base game with ‘ranchy patterns’ (didn’t see it though)

Hinted, not announced, sleepwear set previously exclusive to Xbox EA Play players coming to base game. Note I initially missed that in the livestream, I saw that SimsVIP had an article about it, but I did see it when I went back and looked during the Sims CAS portion of the live stream.  https://simsvip.com/2023/07/14/confirmed-sleepover-sleepwear-set-coming-for-all-the-sims-4-players

Contact Me:

If you have any questions or want to share your own Sims game play with other Simmers head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary or my discord, https://discord.gg/aJaX7Pca8A

Generation One Maple Rags to Riches Legacy (Sims 4 Base Game plus optional Spa Day/Island Living Goals)

See my separate post with an overview of the rules and optional goals that apply for all generations.

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Optional ’Prequel’

Do the Castaway Challenge with your sim (or sims, you can use up to three, your two founders and one child sibling if you want). This takes place on a different lot than the one you will play the rest of the generation on (see Note 1).

The rules of Castaway are what you follow if you do this part, not the rules of the legacy challenge apart from the ‘reward’, see below with what you can bring with you when you leave the island.

You can play on a long lifespan or with aging off while doing this challenge but switch it back to normal when you leave the island (or if you prefer, temporarily flag your sims with no aging with MCCC while you do this prequel challenge).

Once you leave the island you can keep the funds you’ve earned, items you unlocked, bees if you’ve befriended them (i.e., if one sim can collect swarms from them) and plants. You can’t keep the value of the island. (https://maplesimmer.video.blog/2021/12/31/castaway-challenge-seasons-edition/).

Note 1. See my gallery (MapleSimmer) for the Castaway lot, either use the Spa Day version or the base game version depending on the packs you own. If you have Island Living, place the lot on the Admiral Wreckage lot. If not, place it on the Landgraab’s now empty lot in Oasis Springs (Acquisition Butte).

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Lots Unlocked:  

Parks/National Parks/Myshuno Center, Wedding Venues, Beaches, and Gyms/Spas

Primary Skills to Focus on: Fishing & Gardening                      
Secondary Skills: Fitness, if have Spa Day, Wellness

Have at least one sim max both fishing and gardening.  Once that is done you can place/build the two park lots in WC and OS and can access/place parks/national parks/SM Center Park/wedding venues in other worlds. You can also visit Granite Falls.

Island Living Traits:

Child of the Ocean (however this doesn’t work well with the fishing aspiration), Child of the Island. These are optional to give to your sims.

Generation Lot: 

Slipshod Mesquite in Oasis Springs (40×30 lot, 2,000 simoleons) or if you have Island Living, then the Key Point lot in the Mua Pel’am neighbourhood of Sulani (40×30, 7,000 simoleons). 

Aspirations:  

  • (can complete with at least one or any sim):
  • Base Game: complete the fishing & gardening aspirations.
  • Complete the bodybuilder aspiration once you’ve unlocked the ability to place a gym.
    If you have Spa Day, have the same sim max wellness too and once you’ve unlocked the ability to place gyms you can also place spas once your sim maxes wellness.
  • Island Living: complete Beach Life aspiration. (Note that aliens, alien hybrids, vampires and plantsims can’t suntan, which is one of the aspiration goals)

Optional During Generation: Complete the three wellness aspirations (one requires a spa, so that one can’t be completed until you unlock the spa 😊). Alternatively, if this is too much for this generation but you’d like to do this goal, you can always add it as a goal for a later generation.

Careers:

1) Athlete, bodybuilder branch. Note once the sim has maxed fitness and joined the bodybuilder branch of the athlete career, you can place the gyms in WC and OS and access/place gym lots in any world.
2) Conservation Career (Island Living), either branch (or both if you want the bodybuilder sim to switch after they max their career).

Extra Island Living Goal: clean up Mua Pel’am, once this has been done place a rental lot/convert a residential lot to a rental in Sulani. This also unlocks beaches.

Optional Island Living Goal: Try to attend all the festivals and events. Here’s a guide to when and where they are. Source is Sims Community: https://simscommunity.info/2022/05/15/sims-4-sulani-events-guide/

Collections to Focus On:

Fishing – at a minimum mount or bowl 20 unique fish (i.e. which is what is required for the fishing aspiration).
Island Living – try to complete the Island Living collections (seashells & treasures) and explore the cave enough times to complete the picture.

Note I will be playing this with my sims from my 2022 Castaway Challenge and Iris’ younger brother Jeffrey.

First part will be on Sunday, July 9, 2023. Playlist link.

Contact Me:

If you would like to help with playtesting this challenge, or if you have any questions or want to share your own Sims game play with other Simmers head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary or my discord, https://discord.gg/aJaX7Pca8A.

Note that my discord is the main place where others who are playtesting the challenge are sharing their game play.

Maple’s Legacy: A Rags to Riches Legacy Challenge (Sims 4)

Note that this is still being playtested so is subject to change.

Overview

The basic concept is that both Willow Creek and Oasis Springs start empty* and each generation starts on an empty lot with nothing and you have to do certain goals over the generations to unlock community lots. This is similar to the Drifter Challenge.

Unlike Drifter, you can control all sims in the household and the goals that help you unlock lots are mainly in the early generations, later generation goals are more about exploring different things in the game, either base game or different packs/worlds.

Also, each generation starts when your main heir is a teen (that way they can’t learn as many skills before the generation starts).

*Alternatively, you can leave it built up and not access lots until they are unlocked. If a generation requires you to start on a lot, you’ll have to evict any sims living there and bulldoze the lot before your sims move in. 

To Start

Prepare the save: Bulldoze Willow Creek and Oasis Springs or see above for an alternative suggestion. You will not be able to access any community lots until you’ve met certain goals over the legacy. You can move base game NPCs to Newcrest if you’d like. I plan to have a starting save which will have all the base game NPC’s living in a version of their home in Newcrest (these will be original versions of the NPCs, not the Maxis updated versions).  

Note, I have provided an order for unlocking, but feel free to swap generations if you prefer to unlock a different thing first. 

There will be goals for more than 10 generations. If you just want to do 10 generations, I recommend doing the starting ones that unlock community lots and pick what you want to do for your remaining generations. I plan to add more generations than the 14 currently drafted. 

Starting: your sim (or two sims) start(s) as a teen – can be new or can grab from a previous save, preferably with minimum skills.

Lifespan: Set to normal* for your current household. You can decide what you want aging to be for unplayed households (both your own and NPCs). If you use MCCC you can flag certain sims outside your household to not age vs using the game options.  Each sim can use one youth potion once in their lifetime.

Place your first generation on their starting lot & take their money down to zero (using cheats, give the money away or use household management to temporarily add a second sim and then move them out with the money) or start a Making Money scenario, that will set it to zero too.

Unless specified otherwise, lot traits/challenges can be changed whenever you want and the same applies for the type of residential lot your sims live on (regular/tiny residential/haunted house)

Tips: 

  1. Do a save as before you start any generation in case you aren’t successful and need to start over. 
  2. Don’t have children until you have reached/almost reached your required generation goals (unless the main goal is to have children!). Remember you can take one youth potion per sim per generation. 

*If you want to take your time with the challenge, you can use a long lifespan and just age up children when they meet the goals for aging them up, though rules/goals will reflect the expected use of the normal lifespan.

Rules/Goals That Apply for all Generations, unless stated otherwise

Rules:

1.   The heir will leave home once they become a teen & start over with nothing* on the lot noted for their generation. * Exception to this rule: if they bring something with them, they need to pay for the value before they buy anything else and before they can leave their neighbourhood. (See rule 2).

2.   Your sim(s) can’t leave their neighbourhood unless they have 1,000 simoleons.
Exceptions: they can go to an active career, including high school, or to do work tasks for work from home careers, but you can only do your tasks, nothing else (spellcasters can visit MagicHQ to learn magic/buy things from the vendors, nothing else).

3.   Unless stated otherwise in a generation’s goals, your main sim must have at least two children with one other sim in the household & both children will move to the lot for the next generation. The oldest will be the heir. Whether the main sim marries the other sim who is the co-parent is up to you. Children born from alien abduction do not qualify to be heirs.

4.   When the heir becomes a teen, the heir and the sibling born after will move to the new lot.
Note if there are additional younger siblings you can bring them if & when you want, and apart from the two that need to remain, any other children can move back to their family home or to another lot to make room for the next generation. While the intent is for the non heir sibling to remain in the household, if you prefer, you can move them out if you wish once they have completed their goals for the generation.  

5.   Whenever you move any sims into the household, they can’t bring money or anything of value with them (they can bring a few minor personal items, like a journal). This also applies to any siblings you may temporarily move into the household.

6.   If a base game neighbourhood hasn’t been lived in by a previous generation, don’t visit that neighbourhood until it has been lived in. For other worlds, they can access them right away unless they are stated to unlock after your sims live there. Note for generations where you can choose between a base game lot and a lot from a pack, the base game neighbourhood will unlock even if you don’t choose to live there.

7.   If you wish, your sim(s) can meet their prospective spouse as a teen and move them in.  If you do, the same goals noted for heirs and siblings apply to them.

8.   Optional: if your sims attend university, you can temporarily turn aging off for 2 terms of university.

9.   Both base game hidden lots (Forgotten Grotto & Sylvan Glade) can be accessed when you unlock parks (even if none of your sims have lived in the neighbourhood that lets you access Sylvan Glade).

10.  If a career is mentioned, the goal will be to max it unless stated otherwise.

11.  Get Together clubs can’t be used to make money (for example, no painting clubs with sims outside the household). Other than that, you can use clubs however you want, and club gatherings can be held on the home lot.

12.  Unless specified for a particular generation, you can choose or randomize traits.
Optional: choose a trait from the pack a generation is focusing on (these traits will be stated so you know what they are (this still needs to be added)).

13. Optional: your sim can’t sell into their personal inventory until they’ve completed the fortune aspiration. If you want to do this, your sim can bring a yard sale table from the previous generation or just start with one for generation one. They will have to pay for that before they can buy anything or travel. (this requires either City Living, Eco Lifestyle or Jungle Adventures to access the yard sale table). If you want to make it harder, no marking up items until you’ve repaid the cost of the yard sale table.  

Goals:

1.   Your heir and any siblings that join them must age up as an A high school student and if you have Parenthood, they need to have at least three character values (whether they are positive, or negative, is up to you).

2.  Some of these optional goals may be required for certain generations. Also, feel free to add your own optional goals for any/all generations. I just recommend you state them up front (or as you think of them) to help you focus on making those goals.

3.   Optional: every generation must complete the Fabulously Wealthy aspiration. They shouldn’t start working on it until they are on the lot for their generation, and they should have a home and simoleons that total a minimum of 200,000 simoleons before you switch to that aspiration (mainly because any yard sale/street sale/business funds earned apply to the entire household so that type of income earned by the previous generation after the children were born will also count towards the income goal of the next generation).

4.   Optional: use the Simple Living lot challenge until one sim per each generation unlocks the Simple Living Cookbook (requires Cottage Living and requires you to max cooking and cook a certain number of times with the challenge on).

5.   Optional: have all your sims:

  • As infants, at a minimum be happy infants, preferably top-notch infants.
  • Reaching infant Growing Together milestones are optional. If you want to make this a goal, you can switch to a long lifespan while you have infants but take family leave/vacation time and focus on the infant while aging is off / on long or if you use mods, Bienchen has an infant care tweaks mods that speeds up the milestones.
  • As toddlers, at a minimum be happy toddlers, preferably top notch toddlers, and
  • As children, complete at least one childhood aspiration, preferably all four childhood aspirations (plus 4 GRO child aspirations if you want)
  • If you have Seasons, max scouts before they age up to young adults.
  • If you have High School Years, complete any/all teen aspirations (there are four in total).

Occults: Feel free to play as any occult, though if you play as a vampire, try having their children as if your vampire sims were aging on a normal lifespan.  Spellcasters can access Magic HQ with their runestone, or through the magic portal off of a residential lot (i.e. before bars unlock, your sims can access it from the bar once it’s unlocked).

Links to Goals/Rules for Specific Generations:

Generation One (Base Game plus optional Spa Day/Island Living Goals)

Generation Two (Base Game, Optional Get Together)

Generation Three (Base Game Painting)

Generation Four (Base Game Writing): Link TBA

Generation Five (City Living): Link TBA

Generation Six (Dine Out): Link TBA

Generation Seven (Base Game and Get to Work): Link TBA

Generation Eight (Cats & Dogs): Link TBA

Generation Nine (Get Famous): Link TBA

Generation Ten (Eco Lifestyle & Outdoor Retreat): Link TBA

Generation Eleven (Discover University): Link TBA

Generation Twelve (Cottage Living): Link TBA

Generation Thirteen (Snowy Escape & Jungle Adventures): Link TBA

Generation Fourteen (Mini Baby Challenge): Link TBA

Note that I have a draft working copy of goals for all generations available on my discord. Once they are finalized, or at least closer to being finalized, I will either add a link to that document here or do separate blog posts for each generation, similar to what I will do for the first generation and link them.

Contact Me:

If you would like to help with playtesting this challenge, or if you have any questions or want to share your own Sims game play with other Simmers head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary or my discord, https://discord.gg/aJaX7Pca8A.

Note that my discord is the main place where others who are playtesting the challenge are sharing their game play.

Sims 4 Horse Ranch Game Play Trailer Overview:

My video overview link

Sims 4 Horse Ranch gameplay trailer link

Overall, can’t say I learned much that hadn’t already been shared in the blog post/behind the sims, except for names of some townies and their roles, however here’s my written summary including screenshots from the trailer of a few things I noted.

First thing they mentioned was how much work it is, which was already mentioned in EA’s guided tour blog post.

Community is mentioned as being important.

We got ‘introduced’ to a couple of townies over the course of the trailer.  

The first townie we were introduced to was Siena, horse trainer and owner of the Equestrian Center in town, where all the competitions like barrel racing and jumping take place. This clip from the trailer shows plaques which are probably what you win from the competitions:

Horse ‘temperaments’. Some horses can be friendly and patient, others can be aggressive and defiant. They have different personalities and traits (Which was already mentioned in the behind the scenes look at horses during the Behind the Sims).

The closer you are with a horse, the easier it is to practice your skills.

You’ll see sims on horses pretty much everywhere, long rides out in the park and through town.

Horses take a lot of space (no surprise there!).

Foals can inherit their parent’s nature.

They need to be fed, played with, brushed, trained, and cleaned up after.

Adding the mini goats and sheep adds to the work (not sure why they need to be bottle fed if you can get milk and wool from them).

Not sure if sims will be able to count sheep or if that was trailer magic!

Mentions hiring a ranch hand, they will look after your livestock and tend crops needed for nectar making (however I would think they just garden in general?)

They mention you can hire the ranch hands from the community board, and you can also buy or adopt horses from the community board.

You can eventually make money from nectar making, though in the beginning you’ll make sub par batches.

There are many kinds of nectar (they show grape, strawberry and apple and they indicated different emojis for both, so I wonder if they give different emotions, like different fizzy juices do).

Is this one like the suspicious fizz you can make in Eco Lifestyle?
Is this the special nectar?

The second townie we were introduced to was Roberto Crinkletop who you can learn a secret recipe from.

I expect that’s the recipe for the nectar that brings sims back to life.

Roberto has no home, no one knows where he lives, but he will show up to the dances!

The pack is out July 20th, 2023.

Early purchase bonus if you buy the pack by August 31, 2023 (pre-ordering isn’t necessary):

Reminder, the developer livestream is on Friday, July 14, 2023 at 11 am Pacific and will be on their Twitch and their YouTube. This was shared in the Behind the Sims blog post recap.

Link for when that will be in your own time zone.

EA Guided Tour Blog post link

Contact Me:

If you have any questions or want to share your own Sims game play with other Simmers head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary or my discord, https://discord.gg/aJaX7Pca8A

June 13 Game Update & Horse EP Speculation (Sims 4 News)

Link

Links Referred to in the Video:

Sims Direct tweet: https://twitter.com/TheSimsDirect/status/1668674148590034948

Update Notes: https://www.ea.com/games/the-sims/the-sims-4/news/update-06-13-2023

Sims Forum post tracking mod impact (from May 30/23 update): https://forums.thesims.com/en_US/discussion/1008913/broken-updated-mods-cc-may-2023-grunge-booknook-patch/p1

EA AHQ Console Feedback thread: https://answers.ea.com/t5/Technical-Issues-Consoles/The-Sims-4-on-Console-Feedback-Thread/td-p/12611067/page/18

SimMattically tweet re EP: https://twitter.com/SimMattically/status/1666458193541709825

EA AHQ Threads on Gallery Issues:

Gallery downloads missing: https://answers.ea.com/t5/Bug-Reports/GALLERY-Download-Numbers-Lower-After-Maintenance-June-2023/m-p/12620327#M251105
Followers/followed missing & get error when try to refollow: https://answers.ea.com/t5/Bug-Reports/OPEN-GALLERY-Followers-amp-Followed-People-are-gone-Low-Follower/m-p/12620469#M251090
Item Name search results not working: https://answers.ea.com/t5/Bug-Reports/GALLERY-Item-Name-search-results-are-not-accurate/m-p/12622138#M251138
Gallery won’t search by popular now: https://answers.ea.com/t5/Bug-Reports/GALLERY-Not-sorting-by-Popular-Now/m-p/12620461#M251089
Uploads shown multiple times: https://answers.ea.com/t5/Bug-Reports/GALLERY-Uploads-Are-Shown-Multiple-Times/m-p/12622423#M251144

Contact Me:

If you have any questions or want to share your own Sims game play with other Simmers head over to my Facebook group, https://www.facebook.com/groups/maplesimmersimssanctuary or my discord, https://discord.gg/aJaX7Pca8A

Sims 4 Game Update and Gallery Maintenance (Sims 4 News)

Video Link

Links Referred to in my Video for the Update:

Sims Direct link re update

Patch Notes

Luth’s Forum post tracking mod impact

Scarlet’s post tracking mod impact

My video on how to prepare for a game update

Links re Gallery Maintenance:

SimsDirect tweet re Gallery Maintenance:

No indication given on how long the gallery maintenance will take.

New Console Control Feedback Thread

The May 30 update brought more changes to console controls and EA has closed the old thread and created a new one. From what I’m seeing on the new changes, is negative.

Link to new thread I recommend going over there to comment with your feedback. Hopefully they are quicker to respond this time then they were last time.

New Mod to Bring Back Relationship Gain When Taking Photos:

Link

Contact Me:

If you want to share your own Sims play with other friendly simmers, have any questions, or need troubleshooting help please head over to my Facebook group, Sims Sanctuary or my Discord